How to make a skylight?
Posted: Tue Jun 24, 2008 9:29 pm
Hello,
today i used Q3map2 and the Front-end Toolz for the first time, so i came across several obsticles. In the Q3map2 "readme-previous" it says that i have to edit the common.shader file to add the terrain stuff. How can i do that? i have shader edit 2 but i don't know how to handle it. So i just left it as it was and started a test map.
I wanted the sky to be the only source of light so i placed no lights because i thought there was a feature in Q3map2 to provide that light - and of course i got a all-pitch-black map in the end
Can someone recommend me a tutorial or a documentation to understand the front-end toolz?
I know! i could search it by myself but ive spend the whole day on the computer and now im to frustrated and tired to do that
so i leave it to you
Good Night
today i used Q3map2 and the Front-end Toolz for the first time, so i came across several obsticles. In the Q3map2 "readme-previous" it says that i have to edit the common.shader file to add the terrain stuff. How can i do that? i have shader edit 2 but i don't know how to handle it. So i just left it as it was and started a test map.
I wanted the sky to be the only source of light so i placed no lights because i thought there was a feature in Q3map2 to provide that light - and of course i got a all-pitch-black map in the end

Can someone recommend me a tutorial or a documentation to understand the front-end toolz?
I know! i could search it by myself but ive spend the whole day on the computer and now im to frustrated and tired to do that


Good Night