Many brushes equals stupid bots?
Posted: Mon Jun 16, 2008 6:00 pm
So I made up a few brushes forming some geometry blabla...
Right now I can't decide whether I should clip all my walls (there are several levels in my map) to give them all the needed textures because I don't know if clipping those yet big and single brushes into many small ones makes it either more difficult for future bots to "understand" the level or takes the creation of the .aas-file to a lenght I had never known of and also didn't want to witness.
So: does clipping my walls into several sections (thus not deleting any of them but splitting them for texturing) will cause any trouble if I create the .aas AFTERWARDS? Or is it better to create the .aas BEFORE clipping the walls?
Last thing: if the before-choice is the one I should go for: is there a possibility to make the .aas on an old version of my map (where I hadn't clipped the brushes yet) and then just copy it into the final version of my map once it is done with texturing? The last question (unbelieveably) does make some sense though: all the brush creation is done it's just about the texturing from now on, and I want to do that as the last thing left, since I don't know much about bot navigation at the moment (except the very few basics like making the .aas-file) and I want to have my map finished so far before I start learning that stuff.
In case, anybody can help me: thanks a lot!
Right now I can't decide whether I should clip all my walls (there are several levels in my map) to give them all the needed textures because I don't know if clipping those yet big and single brushes into many small ones makes it either more difficult for future bots to "understand" the level or takes the creation of the .aas-file to a lenght I had never known of and also didn't want to witness.
So: does clipping my walls into several sections (thus not deleting any of them but splitting them for texturing) will cause any trouble if I create the .aas AFTERWARDS? Or is it better to create the .aas BEFORE clipping the walls?
Last thing: if the before-choice is the one I should go for: is there a possibility to make the .aas on an old version of my map (where I hadn't clipped the brushes yet) and then just copy it into the final version of my map once it is done with texturing? The last question (unbelieveably) does make some sense though: all the brush creation is done it's just about the texturing from now on, and I want to do that as the last thing left, since I don't know much about bot navigation at the moment (except the very few basics like making the .aas-file) and I want to have my map finished so far before I start learning that stuff.
In case, anybody can help me: thanks a lot!