Page 1 of 1

RESOLVED: How to make a rounded path?

Posted: Fri Jun 13, 2008 6:53 pm
by st3ady
Howdy,

I am trying to figure out how to connect these two walkways so that there is a nice rounded part between them (i drew it with the red lines):

Image

I tried messing around with a cylinder but couldn't figure out a good way to manipulate it in order to fit. :confused: Any tips? Thanks!

Re: How to make a rounded path?

Posted: Fri Jun 13, 2008 8:49 pm
by obsidian
Try a simple 3x3 patch mesh.

Re: How to make a rounded path?

Posted: Sat Jun 14, 2008 1:28 am
by st3ady
thanks for the tip once again obsidian! I did a search and found this nice tutorial:

http://www.doom3world.org/phpbb2/viewtopic.php?t=4556

so I took a stab at it and came out with this:

Image

There is a slight seem on the side but I don't think it is too noticable. Its a damn shame there is no "extrude" function, that would make it so much easier. The inside part was frustrating because since it was so small, it would only have one division, so I ended up just making a simple brush and filling in the spot.

Re: How to make a rounded path?

Posted: Sat Jun 14, 2008 3:18 pm
by obsidian
Don't put a square brush there, it won't merge seams properly. Stick a small square patch there instead.

When in vertex mode, select all the vertexes and hit CTRL+G to snap to grid. Always build on the grid, or you'll get seams.

Re: How to make a rounded path?

Posted: Sat Jun 14, 2008 3:44 pm
by st3ady
cool thanks for the tip!

Re: How to make a rounded path?

Posted: Sat Jun 14, 2008 5:12 pm
by st3ady
so I gave it a shot and it worked like a charm for the outside curve. The issue I'm having is with the inside curve. It seems it only bends in the middle, while it should be bending 3 times:
Image

If i move the center vert to the right and down it becomes straight:

Image

any tips for getting around this? :confused: thx :cool:

Re: How to make a rounded path?

Posted: Sat Jun 14, 2008 5:34 pm
by obsidian
Make sure the vertex points for the side patch lines up the vertex points of the top patch looking from top-down and that they are properly snapped to the grid.

If you still have the problem, it could be because of a bug in GtkRadiant 1.5.0. Sometimes patches don't weld the seams properly. It works properly in 1.4.0. Even if this is the case, it should still compile fine though and Q3Map2 will merge the seams as it should.

Re: How to make a rounded path?

Posted: Sat Jun 14, 2008 6:21 pm
by st3ady
totally sweet. i lined it up and built it, checked it out in game and it looked perfect! thanks :)