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How to replace "boom01.md3"

Posted: Wed Apr 23, 2008 8:30 am
by Herr W
Hi guys,

I'm trying to replace the rocket explosion's model (in my opinion models/weaphits/boom01.md3) by a cartoonier one, but no matter what kind of model I try to bring into the game, it still appears the same flat plane or sprite.

I did the same with the bullet explosion (models/weaphits/bullet.md3) and it worked without any problem. - Strange... :confused:

Re: How to replace "boom01.md3"

Posted: Wed Apr 23, 2008 9:18 am
by o'dium
By your mention of .md3, I think you mean Quake 3, and not Quake 1/2?

If thats the case, the explosion isn't an actual model, its an animated sprite. The bullet impact is a model in Q3, so when you replaced it, it would work like you imagine. However to replace the explosion effect in Quake 3, you must edit the textures in "models/weaphits/rlboom/*.*"".

Keep in mind you wont be able to change the model unless you mod it in (I think?) so you will just be working with an animated sprite.

Re: How to replace "boom01.md3"

Posted: Wed Apr 23, 2008 1:09 pm
by Kaz
what he said :up:

Re: How to replace "boom01.md3"

Posted: Wed Apr 23, 2008 3:49 pm
by Herr W
Keep in mind you wont be able to change the model unless you mod it in (I think?)
"Mod it in" means I had to alter something in the source code, right? - Pooh, better not, I'm really bad in that! :clownboat:

(But I'm pretty sure a cartooney "boom"-animation should bring a good result, too)

Thank you, guys!

BTW: Can someone tell me, where the "sprites/explode1/fs2-*"-explosion from pak6 is used?