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Difficaulties-quake 3 radient

Posted: Mon Apr 21, 2008 2:55 pm
by mcelf
Hi, i am having a problem on Q3radient, so can anybody give any suggestions?;

Whenever i enter the console on a game (tried every Q3 game i got,(wolfET,Q3,Cod,Cod2) and give the command: 'devmap maps/(map name).bsp' the console says: 'Cannot find map maps/(map name).bsp. Every map i make, it does this, i have compiled all my maps in bsp and tried fullvis as well. Anybody got any ideas, like not opening in devmap mode, but as an actual map, like compiling it and opening a server with it as the map?

Re: Difficaulties-quake 3 radient

Posted: Mon Apr 21, 2008 2:59 pm
by Plan B
Allow the server to *not* be pure (use custom content) =>

sv_pure 0

Re: Difficaulties-quake 3 radient

Posted: Tue Apr 22, 2008 12:58 am
by Scourge
Where are your .bsp files located? If I remember right, it should be in /Quake III Arena/baseq3/maps

I don't have quake3 or radiant installed at the moment.

Re: Difficaulties-quake 3 radient

Posted: Tue Apr 22, 2008 5:21 am
by GONNAFISTYA
I haven't compiled a quake map in some time, but I don't think you have to type the .bsp at the end in the console...just the map name.

As Scourge has said, check your baseq3 folder and make sure you have a sub-folder in there called "maps". If you have any custom textures, create a "textures" folder in your baseq3 folder as well. Same thing for custom sounds or scripts. The hierarchy is: baseq3/maps/mymapfolder (place the .bsp file here) and baseq3/textures/mymapfolder (place your custom .jpeg or .tga files here) and etc.

One dumb thing that I've found with editing q3 is that sometimes the game engine demands that you have both the actual sub-folders in the baseq3 folder as well as the .pk3 file (which is simply an archive of the sub-folders) in baseq3. Dunno why...but it's happened to me where I couldn't play my own custom map until I had both.

Re: Difficaulties-quake 3 radient

Posted: Tue Apr 22, 2008 8:38 am
by Hipshot
You don't use /maps/map just your mapname. No extension and no maps folder. If you are using another folder WITHIN the maps folder, then you can do this /devmap folder/map but else it's just /devmap map and as said, if you don't have a pk3, use /sv_pure 0

Re: Difficaulties-quake 3 radient

Posted: Mon Apr 28, 2008 2:07 pm
by monaster
To sum up all the stuff said above:

Requirements: a map with a name (let's just call it mooh13) consisting of at least two files: a mooh13.MAP and a mooh13.bsp

Put these files in your maps-Folder (if you haven't got it yet, just create it in your baseq3-Directory).

Now start the game and inside the mainscreen (or whenever you want) press ^ to access the colsole and here there are two commands needed:

/sv_pure 0

AND

\devmap mooh13

AND THAT'S IT, be aware that there is a forward AND a back slash needed to start your map. Have fun.

Re: Difficaulties-quake 3 radient

Posted: Mon Apr 28, 2008 4:40 pm
by obsidian
Erm... no.

The .map file is only used by the editor, the game doesn't actually use it in any way.

On most keyboards, the console is activated by ~, not ^.

The Q3 console will take both forward and backward slashes, but forward slash is preferred. File paths for other things like in shaders must use forward slashes.

Re: Difficaulties-quake 3 radient

Posted: Tue Apr 29, 2008 5:39 am
by monaster
Thanks for the correctives. Ad ".map consisting of bsp and map": That's just an old habit of mine, since I want to find the map file inside my .pk3s again if I accidentally lose my \maps-dir in the main game folder. :D So that made .map and .bsp to be husband and wife for me... never should be separated. It ain't a problem if you still do so though, that's correct.
Whoopsie, almost forgot about other keyboard standards... living too long on Fidji it seems...

Re: Difficaulties-quake 3 radient

Posted: Thu May 01, 2008 3:34 pm
by mcelf
soz, console just says: 'Unknown command 'sv''

i have got some good news, though; now, on two of my maps don't make the computer not think they are there; it says somthing very quickly on-screen, and then it returns to the main menu. Thanks to xfire's new in-game video recording system, i have managed to record a video of this and freeze-frame on the message. This is what it says:

LOADING TEST1

CONNECTING TO LOCALHOST

LOADING... MAPS/TEST1.BSP


CHEATS ARE ENABLED

FREE FOR ALL

FRAGLIMMIT 20

any suggestions? :?: :?: :?: :?:

Re: Difficaulties-quake 3 radient

Posted: Fri May 02, 2008 12:59 am
by pjw
mcelf wrote:console just says: 'Unknown command 'sv''
Looks like you used a space instead of an underscore. Otherwise, even if it didn't recognize the command, it would say:
Unknown command 'sv_pure'
Be sure you're typing "sv_pure" and not "sv pure".

Re: Difficaulties-quake 3 radient

Posted: Fri May 02, 2008 7:44 pm
by mcelf
thanks, it worked, as such, it loaded up the map and i have embedded a video of what happened next if it is any use:

Image



If this dosent work, heres a link: http://xfire.com/video/3252/



When the gun starts sliding, i am pressing WASD etc. The mouse did not do anything.

Re: Difficaulties-quake 3 radient

Posted: Fri May 02, 2008 8:30 pm
by obsidian
first of all, you typed in sv_pure without the forwards slash...

so do exactly this:
/sv_pure 0
/devmap test1

Looks like you're running into the "hall of mirrors" effect (HoM) which means nothing is being drawn in the frame buffer so it's drawing whatever was in there last. That probably means your textures aren't being drawn correctly or you are spawning outside of the map or something odd.

You can try posting your map for us to take a look at so we can identify the problem.