Telling Radiant that a texture is a clip texture
Posted: Sat Mar 22, 2008 12:27 pm
Does anyone know how to tell Radiant that a texture is a clip texture?
I'm creating a map for quake2world atm and they're using a custom clip texture. It works fine in-game, but I can't use View-Filter->Clips in Radiant, which is pretty annoying (clips are not filtered when I use it).
I've had a look at the file in radiant/games/q2.game and it's got the following lines (the one for q2w looks the same, at least for those lines):
Looks like it has something to do with it, but I don't understand what to do. Ideas, anyone?
I'm using the latest Radiant 1.5 from svn on linux/x86, downloaded & compiled 2 days ago.
I'm creating a map for quake2world atm and they're using a custom clip texture. It works fine in-game, but I can't use View-Filter->Clips in Radiant, which is pretty annoying (clips are not filtered when I use it).
I've had a look at the file in radiant/games/q2.game and it's got the following lines (the one for q2w looks the same, at least for those lines):
Code: Select all
...
cont7="mist"
cont17="playerclip"
cont18="monsterclip"
cont19="current_0"
...
I'm using the latest Radiant 1.5 from svn on linux/x86, downloaded & compiled 2 days ago.