Skylight in Quake 4/Doom 3
Posted: Tue Feb 05, 2008 9:52 pm
What's the best way to create skylight in Doom 3/Quake 4? I seached for it in google, but I couldn't find anything but ways to make ambient lighting in Doom 3. How is it done in these games? I know how to make the sky, just not how to get light from it. I tried putting a point light with high value in the corner of the sky, but couldn't get it to look good.
I'll take the oportunity and ask another question while I'm at it. Why is the Q4 Editor so slow? Everything I do in it lags, even when I'm all zoomed in and not using realtime rendering. I'm using the default settings basically. This is really frustrating and makes me miss good old GtkRadiant.
BTW, anyone using GtkRadiant 1.5? I tried it when it came out but didn't like it much, liked 1.4 better. Maybe 1.5 is better than id's editor though.
I'll take the oportunity and ask another question while I'm at it. Why is the Q4 Editor so slow? Everything I do in it lags, even when I'm all zoomed in and not using realtime rendering. I'm using the default settings basically. This is really frustrating and makes me miss good old GtkRadiant.
BTW, anyone using GtkRadiant 1.5? I tried it when it came out but didn't like it much, liked 1.4 better. Maybe 1.5 is better than id's editor though.