First attempt at Quake 4 texturing, what's wrong here?
Posted: Sat Feb 02, 2008 6:07 am
[lvlshot]http://img221.imageshack.us/img221/2122/shot00005sb2.jpg[/lvlshot]
As you can see, the texture looks a bit like a badly compressed jpg. Is this a common problem? Would you say it's a problem with the normal map or the specular map? Because the diffuse map doesn't look like that.
I first painted the diffuse map, and used Nvidia's normal map filter in photoshop. For the specular map I just used the same as the diffuse map except I grayscaled it. Maybe this is a bad idea? I've never done this before.
As you can see, the texture looks a bit like a badly compressed jpg. Is this a common problem? Would you say it's a problem with the normal map or the specular map? Because the diffuse map doesn't look like that.
I first painted the diffuse map, and used Nvidia's normal map filter in photoshop. For the specular map I just used the same as the diffuse map except I grayscaled it. Maybe this is a bad idea? I've never done this before.