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Ancient map progression screenshots

Posted: Tue Jan 22, 2008 1:30 pm
by Eraser
I've found that our old site (engines of creation) actually still works. On there I've found screenshots I posted in July 2001 from my McKinley's Vengeance map (shameless pimp link). I thought it's a rather nice display of my growth as a mapper in a couple of weeks (the old pictures are a few weeks older than the "new" pictures). McKinley's Vengeance was my first map ever and I think that the difference between the old and new screenshots is rather telling.

While I was pretty proud of what I had made as shown in the old pictures, just by critically looking at what I had made and the level of quality of the standard and custom Q3 maps, I decided that my texturing simply sucked. So I started all over again to eventually get what is shown in the "new" screenshots (that's how the map was released).

I thought it's pretty funny to see how things progress :)


Old 1
Image
New 1
Image


Old 2
Image

New 2
Image

Re: Ancient map progression screenshots

Posted: Tue Jan 22, 2008 1:55 pm
by o'dium
Most complicated red x shots ever :D

Fix mang, I wanna see :p

Re: Ancient map progression screenshots

Posted: Tue Jan 22, 2008 2:43 pm
by Eraser
awwwwwwwww crap

*goes off fixing...*


edit:
should works now

Re: Ancient map progression screenshots

Posted: Wed Jan 23, 2008 1:58 am
by Kaz
yeah i love looking at progression

third iteration eraser? hmm hmm?

Re: Ancient map progression screenshots

Posted: Wed Jan 23, 2008 8:07 am
by Eraser
I'm afraid I lost the .map files in a hard drive crash. I remember I did add an additional walkway to the map for the release with the Alliance CTF mod. I think the map was actfmap36 or something like that.

Re: Ancient map progression screenshots

Posted: Wed Jan 23, 2008 2:03 pm
by foralarx2k3
Hey Eraser, long time no speak. Nice shots dude. Gee, I thought I was the only one with crappy texture placement syndrome :p Glad to see I'm not alone in my wanderings through the insane world of mapping.

FoRa!

Re: Ancient map progression screenshots

Posted: Wed Jan 23, 2008 3:14 pm
by Eraser
Hey :D

I've actually installed GtkRadiant again to try out mapping once again. See if I can find the time for it.

Right now I'm just a little lost as to why GtkRadiant doesn't show any textures in the texture window.... hmmmm...

edit:
unzipping textures from pak0.pk3 helped... but is that still necessary these days? ouch... :(

Re: Ancient map progression screenshots

Posted: Wed Jan 23, 2008 4:27 pm
by Silicone_Milk
Really? What version of GTKRadiant are you using Eraser?

I'm using 1.4 and it sees the textures fine without unzipping pak0

Re: Ancient map progression screenshots

Posted: Wed Jan 23, 2008 5:07 pm
by foralarx2k3
I'm using 1.5 and haven't had a need to unpack any textures, in fact I've taken some texture sets and put them into pk3s for each texture set to keep them all together. You still have to add the shader files to the shaderlist.txt file though :(. Do you have the paths configured right for the game ? Good to see your having a tinker with teh mapping again :D

FoRa!

Re: Ancient map progression screenshots

Posted: Wed Jan 23, 2008 8:00 pm
by obsidian
Eraser, if you're using 1.5, you'll also need to download the Q3-gamepack.

For as long as I can remember, you have never needed to extract textures from any of the pak files.

Re: Ancient map progression screenshots

Posted: Thu Jan 24, 2008 8:14 am
by Eraser
obsidian wrote:Eraser, if you're using 1.5, you'll also need to download the Q3-gamepack.

For as long as I can remember, you have never needed to extract textures from any of the pak files.
tbh I don't remember that being necessary either.
Odd thing is that I deleted all the extracted textures again and oddly enough it still worked. Before it just didn't show any textures but now it does. Odd. Anyway I downloaded the game pack. Thanks for the link. Now caulk and everything is showing up correctly.

Right, time to figure out what all the buttons do again... :olo:

Re: Ancient map progression screenshots

Posted: Sun Jan 27, 2008 11:23 pm
by r3t
Working radiant is like riding a bicycle: you never truly unlearn it. Not so long ago I too ran it just to see what it was like, and all the keyboard shortcuts came right back to me without any effort :-)

Re: Ancient map progression screenshots

Posted: Mon Jan 28, 2008 8:09 am
by Eraser
For some reason, I can't remember what the "strafe" buttons were for the 3D view. I remember them being < and > but when I press 'em, my entire 3D view goes blank. My camera does seem to make a strafe movement though, but it's Z-axis position is reset to 0...:shrug: