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[Doom3] GtkRadiant 1.5 ase import missing???
Posted: Tue Jan 15, 2008 11:47 pm
by broar
How can i place models in Doom3 maps in Radiant1.5

The linux version im using is dated Mar 2 2006. Maybe i need a newer build?
Re: [Doom3] GtkRadiant 1.5 ase import missing???
Posted: Wed Jan 16, 2008 10:40 am
by Kat
Huh?! You should just be able to load ASE models as you do any other type of model. It seems odd that the import dll would be missing though *shrug* Don't you linux guys usually have to roll your own version of the app?
Re: [Doom3] GtkRadiant 1.5 ase import missing???
Posted: Wed Jan 16, 2008 1:43 pm
by broar
The bad thing is i cannot place any type of model. No rmb

place model or (like in Q3) misc_model.
I looked for an empty entity with model flag. Nothing.
It think Radiant dont do it because of a missing button.
Most linux software is availabe in packages for an easy install. GtkRadiant is not.
Someones up with an compiled linux zeroradiant?
Re: [Doom3] GtkRadiant 1.5 ase import missing???
Posted: Wed Jan 16, 2008 4:56 pm
by dichtfux
Depending on your linux distribution (and selected package repositories), there may actually be a gtkradiant package. I'm on Kubuntu 7.04 here, and there is one:
Code: Select all
root@threat:~# apt-cache search radiant | grep gtk
gtkradiant - GtkRadiant Level Editor
The version is radiant 1.5.0, Mar 2 2006 though.
If you want to try a newer version: I've just compiled zeroRadiant from SVN (for linux-x86) and gave it a try. It works, and it also has the option to insert ase models for q3a. I can't verify that it works for d3 though, because I don't have d3 installed on this box.
You can
> download the compiled SVN version with support for q3a and D3 here < (~110 MB). This is version 1.5.0, Jan 16 2008.
Unpack the archive:
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tar xzf zeroRadiant.tar.gz
cd zeroRadiant
then install radiant:
and run it:
Instructions above taken from
this guide.
@everybody who gives this a try:
It works for me, if it doesn't for you, you are missing some of the libraries listed in the guide and need to install them. Note that you do NOT need the development libs (<libname>-dev) unless you want to recompile it (which makes downloading this compiled version pretty useless, grab the source of radiant and the relevant game packs from the qeradiant.com SVN in that case).
Let us know if inserting models works for d3. Feel free to post here again if you're having trouble. Wish I also had time for some mapping atm...
Re: [Doom3] GtkRadiant 1.5 ase import missing???
Posted: Thu Jan 17, 2008 1:00 am
by obsidian
How would one go about getting zeroRadiant working for Windows?
Re: [Doom3] GtkRadiant 1.5 ase import missing???
Posted: Thu Jan 17, 2008 1:13 am
by dichtfux
Hm, hope I didn't mess things up. I've just had a second look at the qeradiant site and I'm not sure that what I compiled is zeroRadiant. That site's a bit confusing.
I'm very short on time atm and I don't have the box I compiled the stuff on here atm, but I think I checked out the gtkradiant trunk instead of the zeroradiant trunk from SVN. I'll verify this and try to compile zeroradiant in the next few days. Sorry for the confusion.