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g0thdm3 - the castle map - beta1

Posted: Mon Dec 03, 2007 2:36 am
by g0th-
Finally I have got somewhere with this map. Its taken quite a while but I am very pleased to tell you that it has reached beta stage.
(probably add more text here but I am to tired now)

Download: http://www.g0th.se/files/map_g0thdm3beta1.pk4

pics:

[lvlshot]http://www.g0th.se/pics/g0thdm3/g0thdm3_01.jpg[/lvlshot]
[lvlshot]http://www.g0th.se/pics/g0thdm3/g0thdm3_02.jpg[/lvlshot]
[lvlshot]http://www.g0th.se/pics/g0thdm3/g0thdm3_03.jpg[/lvlshot]
[lvlshot]http://www.g0th.se/pics/g0thdm3/g0thdm3_04.jpg[/lvlshot]
[lvlshot]http://www.g0th.se/pics/g0thdm3/g0thdm3_05.jpg[/lvlshot]
[lvlshot]http://www.g0th.se/pics/g0thdm3/g0thdm3_06.jpg[/lvlshot]
[lvlshot]http://www.g0th.se/pics/g0thdm3/g0thdm3_07.jpg[/lvlshot]
[lvlshot]http://www.g0th.se/pics/g0thdm3/g0thdm3_09.jpg[/lvlshot]

Re: g0thdm3 - the castle map - beta1

Posted: Mon Dec 03, 2007 5:45 am
by pjw
That looks very cool, architecture-wise, but I'd suggest consolidating your light colors a bit. :)
Green + blue + yellow + purple light (all pretty saturated) is kinda Image all mixed together in one level.

The blue between the bars looks great to me, but (even though purple is my favorite color) the purple looks out of place. Maybe keep the blue and the yellow, and lose the green/purple? Just my $0.02. :)

Re: g0thdm3 - the castle map - beta1

Posted: Mon Dec 03, 2007 3:20 pm
by g0th-
I agree that the purple looks out of place. I acually thought off trashing the hole wizard model and the purple lightning with it but decided to keep it in for beta1. I am not really sure what you mean by the green lights? I don't have a single green light in the map but I do get the saturated part (nice smilies btw :) ) I and will look into that for the next beta.

edit: Forgot to say that I am glad you liked the blue parts between the bars

Re: g0thdm3 - the castle map - beta1

Posted: Mon Dec 03, 2007 5:37 pm
by Fjoggs
2nd shot looks green to me.

Re: g0thdm3 - the castle map - beta1

Posted: Mon Dec 03, 2007 5:39 pm
by Dark Metal
Green.

Re: g0thdm3 - the castle map - beta1

Posted: Mon Dec 03, 2007 11:49 pm
by +JuggerNaut+
other than the purple, i love the colors you used. that looks great.

Re: g0thdm3 - the castle map - beta1

Posted: Tue Dec 04, 2007 4:26 am
by pjw
g0th- wrote:I am not really sure what you mean by the green lights? I don't have a single green light in the map
Hmmn. The first and second shots? Looks like alternating green-yellow-green-yellow lights to me...?

Re: g0thdm3 - the castle map - beta1

Posted: Tue Dec 04, 2007 10:43 am
by g0th-
I always considered those lights to look yellow acually but I see now when all of you point it out that they do look a bit greenish compared to the other yellow lights in the map. Thanks a lot

+JuggerNaut+: Thanks man

Re: g0thdm3 - the castle map - beta1

Posted: Sun Dec 09, 2007 6:06 pm
by GODLIKE
Yeah, the lighting is definately a little odd. Good lighting adds detail, and the lighting here changes so much, so drastically that it doesn't really work, for me.

Personally, I'd keep the warmer yellow-green lights for the castle-ledge areas, and only use the mystic blue/purple stuff in really particular areas.. Warm lights in an area or doorway make me want to go there, so it's good for advertising a route (or a spawn point, or anything else important).

Re: g0thdm3 - the castle map - beta1

Posted: Tue Dec 11, 2007 9:25 pm
by g0th-
Thanks Godlike I keep that in mind.