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[MAP] Revenga ! beta5
Posted: Thu Oct 18, 2007 2:15 pm
by Strahlemann
Here's a new beta of my map "Revenga!"
This will be the last beta before the official release.
changes:
- fixed skybox
- fixed teleporter
- better clipping
- lights more yellow
- added soundFX
- textured caulked surfaces
Tell me what you think about it. Any feedback is appreciated
Get it
HERE
The obligatory screenshots:
Known bugs:
Bots get stuck near the LG
Enjoy !
Re: [MAP] Revenga ! beta5
Posted: Thu Oct 18, 2007 2:48 pm
by obsidian
* By the YA, looking at the pipe in the floor, there is a bit of HoM-effect down in the bottom of the hole, needs fixing. Same thing in floor near LG. Try running the game with r_clear 1 to spot HoM.
* Forgot to mention this in the previous beta, but your skyline is pretty much level. Try some larger variances in height of those buildings.
Re: [MAP] Revenga ! beta5
Posted: Thu Oct 18, 2007 4:34 pm
by DTS
It was better with the moving scenery. (The texture did warp a bit on the moving part(s), though, that could have been my graphics card, though.)
The slope up to the YA is too steep, it's easy to fly over it, especially if you try jumping up the slope.
It wasn't laggy with no other players, but when I added a bot it was laggy.
It's interesting to see an orange sky with lightning, but it did look a bit messed up on my PC (I think it's my graphics card cause it looks like the kind of effect that rocket smoke and fog have).
Re: [MAP] Revenga ! beta5
Posted: Thu Oct 18, 2007 6:30 pm
by obsidian
DTS wrote:It wasn't laggy with no other players, but when I added a bot it was laggy.
A significant amount of botclip and maybe a few clusterportals will fix that.
Re: [MAP] Revenga ! beta5
Posted: Fri Oct 19, 2007 3:21 am
by v1l3
Very nice...I like the lightning sound, it goes well with the sky =) I noticed that there are lines in the sky..I dunno whether that's a big deal to you or not? It's nothing an Icculus.exe couldn't fix though I suppose. About the map being laggy, I don't think it's very laggy..it's just that there are quick lock-ups which happen every 15 seconds or so apart or a lil bit more. I've been firing my LG a couple of times when one happens and the gunfire would get locked on. A good couple of clicks shut it off of course...I hope that kind of explains it a bit though, as I dunno whether anyone else has that happen or not so....I really like this map. Seems like a good Klesk map.

Re: [MAP] Revenga ! beta5
Posted: Wed Oct 24, 2007 8:36 pm
by Strahlemann
I'm doing the bot clipping right now. I hope this'll help with the lagging.
About the seams in the sky. Is this that ATI bug ?
And what exactly is Icculus.exe ?
I'm thinking of replacing the teleporter with some kind of portal-teleporter (like the on on dm7).
Good idea, or do you like these red bobbing flares ?
Re: [MAP] Revenga ! beta5
Posted: Thu Oct 25, 2007 12:11 am
by DTS
Strahlemann wrote:About the seams in the sky. Is this that ATI bug ?
I have an Nvidia card so no. I think it's just what low spec cards do.
Strahlemann wrote:I'm thinking of replacing the teleporter with some kind of portal-teleporter (like the on on dm7).
Good idea, or do you like these red bobbing flares ?
Those red things are allright, except they are too much like the red lights on those spikes elsewhere on the level.