Quake 4 map - Cold War
Posted: Tue Sep 04, 2007 10:42 pm
/shameless copy/paste job from another forum

This is a medium sized 1v1 or 2v2 map for Q4. I have actually been working on this beast for months, and I finally got around to finishing up a beta thanks to the labor day holiday.
It's a little rough, so be nice :P
My goal for this map was to make something playable as a 1v1 or a 2v2 map. I fear that it may be a little big for a 1v1, but I have some ideas on how to cut it down a little if need be. The texturing and brushwork need a little cleaning up, but the map is getting there.
Feedback on anything and everything is welcome
Post it here, or email me: justiningels [at] gmail.com
irc #quake4 on etg
DL here:
http://q4files.escapedturkey.net/quake4 ... _beta1.pk4
Notes:
- The sky is a temporary place holder until I have time to replace it with something more fitting.
- The teleporters, also, are temporary place holders.
- This map was originally designed for q3 as a turtle map for a map-center challenge. It played great, and I made the conversion to q4, with some adjustments.

This is a medium sized 1v1 or 2v2 map for Q4. I have actually been working on this beast for months, and I finally got around to finishing up a beta thanks to the labor day holiday.
It's a little rough, so be nice :P
My goal for this map was to make something playable as a 1v1 or a 2v2 map. I fear that it may be a little big for a 1v1, but I have some ideas on how to cut it down a little if need be. The texturing and brushwork need a little cleaning up, but the map is getting there.
Feedback on anything and everything is welcome

irc #quake4 on etg
DL here:
http://q4files.escapedturkey.net/quake4 ... _beta1.pk4
Notes:
- The sky is a temporary place holder until I have time to replace it with something more fitting.
- The teleporters, also, are temporary place holders.
- This map was originally designed for q3 as a turtle map for a map-center challenge. It played great, and I made the conversion to q4, with some adjustments.