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Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 5:37 pm
by ScooterG

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 6:10 pm
by Mat Linnett
That's your company is it ScooterG?

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 6:11 pm
by ScooterG
Yup, but I'm not on that team.

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 6:36 pm
by bitWISE
Sounds leet.

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 6:39 pm
by Doombrain
cool. 360 really needs a good 4 player co-op.
i just hope it's good.

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 6:39 pm
by Mat Linnett
I would say there's a lot of post-apocalyptic bandwagoning going on recently, but the announcement dates for all the recent PA games have been too close together to be considered copycat development.
Nice to see so much enthusiasm for this long-neglected setting :)

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 6:53 pm
by 4days
there needs to be more post-apocalyptic stuff, it's the best kind of nostalgia.

unrelated:
new team fortress 2 vid:
http://www.shacknews.com/onearticle.x/48454
looking forward to this.

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 6:55 pm
by ScooterG
Here's the full cover of Game Informer: http://www.gameinformer.com/News/Story/ ... .08013.htm

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 7:15 pm
by R00k
RPG/FPS hybrid with vehicles in a mad max post-apocalyptic setting... sounds interesting.

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 7:31 pm
by ScooterG
You know how lots of shooters have truly drab color palettes? One of my favorite things about this game is that I couldn't be more dazzled by the color palette. Yay!

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 7:46 pm
by m o n s t r o
Horrible art direction.

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 8:50 pm
by seremtan
ScooterG wrote:You know how lots of shooters have truly drab color palettes? One of my favorite things about this game is that I couldn't be more dazzled by the color palette. Yay!
UT3 engine?

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 9:00 pm
by R00k
riddla wrote:
R00k wrote:RPG/FPS hybrid with vehicles in a mad max post-apocalyptic setting... sounds interesting.
lol, exactly the type game id is now working on.
Yep, right at the same time.

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 9:32 pm
by ScooterG
seremtan wrote:
ScooterG wrote:You know how lots of shooters have truly drab color palettes? One of my favorite things about this game is that I couldn't be more dazzled by the color palette. Yay!
UT3 engine?
Yeah.

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 9:34 pm
by tnf
remember that brothers in arms game that sucked so bad?

:p

How's the new one looking (you are working on the new one right?)

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 9:38 pm
by ScooterG
tnf wrote:remember that brothers in arms game that sucked so bad?

:p

How's the new one looking (you are working on the new one right?)
It's luscious and I'm already proud of the work we're doing! Check it out: http://www.hellshighwaygame.com/

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 9:40 pm
by tnf
As long as the AI for your team is better than the first one I'll try it. That was what really got me frustrated with the first one - my team getting stuck here and there...also the inability of my guy to do things like jump over a 1 foot high fence.

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 9:42 pm
by ScooterG
You'll be pleased.

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 9:58 pm
by seremtan
actually, what pissed me off about BIA was shooting nazis repeatedly in the face at point blank range and them not dying. somehow i feel this is not an accurate reflection of actual warfare, but i could be wrong

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 10:11 pm
by tnf
its because they had +10 dexterity modifiers on their helmets during the war allowing them a 75% greater chance to dodge bullets. This is a little known fact from ww2 that you won't read in your revisionist history books.

Re: Gearbox's Latest: Borderlands

Posted: Wed Aug 15, 2007 10:30 pm
by l0g1c
ScooterG wrote:
tnf wrote:remember that brothers in arms game that sucked so bad?

:p

How's the new one looking (you are working on the new one right?)
It's luscious and I'm already proud of the work we're doing! Check it out: http://www.hellshighwaygame.com/
Hey Scooter, you can see the top of the skybox on:

http://www.hellshighwaygame.com/images/ ... k_fire.jpg

It's just a little thing, but since they're offering it as a wallpaper, might want to fixy.

Re: Gearbox's Latest: Borderlands

Posted: Thu Aug 16, 2007 5:38 am
by obsidian
It had it's moments, but I agree, it was pretty frustrating to play. Good luck with Hell's Highway, I hope it's a lot better.

Re: Gearbox's Latest: Borderlands

Posted: Thu Aug 16, 2007 7:49 am
by MKJ
4 player co-op? always welcome :up:

Re: Gearbox's Latest: Borderlands

Posted: Thu Aug 16, 2007 8:53 am
by TheRealZimbabwe
tnf wrote:its because they had +10 dexterity modifiers on their helmets during the war allowing them a 75% greater chance to dodge bullets. This is a little known fact from ww2 that you won't read in your revisionist history books.
You teach that to your class? :eek: ;)

Re: Gearbox's Latest: Borderlands

Posted: Fri Aug 17, 2007 1:03 am
by ScooterG
Here are the first screenshots of Borderlands: http://www.gametab.com/news/1006596/