func_fracture crashing in multiplayer
Posted: Mon Jul 30, 2007 5:29 pm
Hi All,
I have been writing a fairly large level in Q4 editor and GTK Radient of a building which has windows with glass that breaks using func_fracture. Its all working fine in single player mode.
However I have recently tested running in dm and ctf mode and in both of those as soon as one player shoots at any of the func_fracture surfaces the game (all) crashes with
Error ERP_DROP:
and
ERROR: Unsupported saveEvent == true in idEntity::SeverSendEvent
I have followed Aeon's Q4 FAQ closely and found tutorials on making glass and tried adding parameters and all sorts of things to get around this.
It happens in both patch 1.3 and 1.4.2 and on a simple test level with just the glass. I am execing a .cfg file.
Is there another multiplayer friendly way of making glass break? Or a special parameter needed
thanks
Alan
I have been writing a fairly large level in Q4 editor and GTK Radient of a building which has windows with glass that breaks using func_fracture. Its all working fine in single player mode.
However I have recently tested running in dm and ctf mode and in both of those as soon as one player shoots at any of the func_fracture surfaces the game (all) crashes with
Error ERP_DROP:
and
ERROR: Unsupported saveEvent == true in idEntity::SeverSendEvent
I have followed Aeon's Q4 FAQ closely and found tutorials on making glass and tried adding parameters and all sorts of things to get around this.
It happens in both patch 1.3 and 1.4.2 and on a simple test level with just the glass. I am execing a .cfg file.
Is there another multiplayer friendly way of making glass break? Or a special parameter needed
thanks
Alan
