grates mysterisouly start acting as weapon clips [solved]
Posted: Sat Jul 28, 2007 1:11 pm
I replaced a piece of glass with grates in one of my q3 maps to allow players to shoot at each other through the brush.
I deleted the weapon clip and replaced the glass texture on one face with textures/base_floor/pjgrate1. All other faces of the brush are covered with textures/common/nodraw. The brush is set to detail.
I've some grates with the same properties in other parts of the map, and as I expected, everything worked fine and I was able to shoot through the grates.
I changed some other things within the map and during a test run, I noticed that the grates suddenly started acting as weapon clips. I don't remember even touching the brush and I didn'T mess with any shaders, I only changed some brushwork in other parts of the map. :icon28:
I double checked (including the view->filter setting in radiant), and there is no weapon clip there. By moving the brush, I also verified that it is the brush with the grate textures that is blocking fire. Making it structural doesn't help either.
What the heck?
I'm using Radiant 1.4 and compile the map using the build-in command line Q3Map2: (test) BSP -meta -vis -light -fast -filter.
//edit: problem solved (see below).
I deleted the weapon clip and replaced the glass texture on one face with textures/base_floor/pjgrate1. All other faces of the brush are covered with textures/common/nodraw. The brush is set to detail.
I've some grates with the same properties in other parts of the map, and as I expected, everything worked fine and I was able to shoot through the grates.
I changed some other things within the map and during a test run, I noticed that the grates suddenly started acting as weapon clips. I don't remember even touching the brush and I didn'T mess with any shaders, I only changed some brushwork in other parts of the map. :icon28:
I double checked (including the view->filter setting in radiant), and there is no weapon clip there. By moving the brush, I also verified that it is the brush with the grate textures that is blocking fire. Making it structural doesn't help either.
What the heck?
I'm using Radiant 1.4 and compile the map using the build-in command line Q3Map2: (test) BSP -meta -vis -light -fast -filter.
//edit: problem solved (see below).