[q3a] final release of spirit3t3 - Terror Twilight
Posted: Sat Jul 14, 2007 3:55 pm
I completed spirit3t3 today. It's a map designed for CPMA tourney.
The map has gone through 6 beta versions, especially the RA area has been changed quite often. Thanks to everyone who gave suggestions and comments here, at the promode.org forums and elsewhere.
Screenshot:

direct download link (~11MB):
http://maps.sp1r1t.org/quake3/spirit3t3/spirit3t3.zip
More info and screenshots can be found here.
The .map files are included and GPL'd.
changes beta6
final:
* removed useless (clipped) lava at lower level
* moved SG and added +25H at lower level
* changed entrance to RA room (again) to reduce long LOS at lower level
* added pillar and height differences at lower level
* further improved lighting in RG/LG room (adapted shaders)
* fixed nasty bug that allowed you to shoot through glass above RA
The map has gone through 6 beta versions, especially the RA area has been changed quite often. Thanks to everyone who gave suggestions and comments here, at the promode.org forums and elsewhere.
Screenshot:

direct download link (~11MB):
http://maps.sp1r1t.org/quake3/spirit3t3/spirit3t3.zip
More info and screenshots can be found here.
The .map files are included and GPL'd.
changes beta6

* removed useless (clipped) lava at lower level
* moved SG and added +25H at lower level
* changed entrance to RA room (again) to reduce long LOS at lower level
* added pillar and height differences at lower level
* further improved lighting in RG/LG room (adapted shaders)
* fixed nasty bug that allowed you to shoot through glass above RA