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Q3 Geoball needs mapper!
Posted: Fri Jun 22, 2007 4:43 am
by Landix
Hi there,
to finish our MOD we need some mappers, they adept a chapter or want to build some single fantasy maps.
We want to release the MOD with over 60 Maps
we got ca. 10 Maps yet.
wanna join? Then contact us over our site:
http://www.q3geoball.quakeit.de
Or you can send me a PM
cu
Landix
Posted: Sat Jul 07, 2007 8:49 am
by Landix
What is that?
No one reply?
i have screens:
come and join us, we make the greatest Standalone game ever!
<vader>"Join us and we will complete your training"</vader>
Posted: Sun Jul 08, 2007 4:43 am
by DonX
I think your mod is definitely a fantastic idea, atm I am unable to produce anything of notable quality due to time constraints and projects currently in the works, but I may in the future find time. I love the challenge of building puzzle maps based around a generic theme, other then platform character stuff (which is fun as well). I had a few cool idea's just off hand.
>Ramp Jumps : The use of bounce pads or gravity to shoot the ball up a half pipe like ramp or across lava rivers or similar dangers.
> Disappearing / Falling Platforms : Something like a cascading effect for brushes when contacted, would require a new func_ entity however in the engine.
> Slick Surfaces : Used to force a deviation in the path you travel, say have 3 openings after an area of ice and you have to choose quickly which one to go in.
Posted: Sun Jul 08, 2007 8:44 am
by a13n
@Landix
Hi, Landix.
You know me via quake.de, don't you?
Can I make a map for this mod?
Posted: Sun Jul 08, 2007 8:55 am
by Landix
Sure you can
plz contact me over the forum over icq or mail me
we are also in quakenet #q3geoball
you are welcome
Posted: Sun Jul 08, 2007 11:56 am
by a13n
I'll pm you later.
Please tell me the detail on how to map. (theme, assets, etc...)
Posted: Sun Jul 08, 2007 12:23 pm
by dichtfux
Posted: Sun Jul 08, 2007 12:46 pm
by a13n
@dichtfux
Thanks.
Now I have 3 projects.
If you want, feel free to pinchhit CTF-1on1-Mappack project.
At least I could upload my fast & furious 3 maps.
Posted: Mon Jul 09, 2007 12:36 am
by ix-ir
"Disappearing / Falling Platforms : Something like a cascading effect for brushes when contacted, would require a new func_ entity however in the engine."
Not sure exactly what you mean here but surely this could be done with triggered plats or doors and long timers?
Posted: Mon Jul 16, 2007 4:18 pm
by Landix
Whats up?
Nobody wanna join us?
look here:
http://planetquake.gamespy.com/View.php ... ail&id=222
for motivation
