Q4 1v1, 2v2, 3v3(maybe) CTF
Posted: Sat Jun 16, 2007 10:44 am
This is a small (1v1, 2v2, or at a push 3v3)CTF level for Q4. The theme comes very much from spending too much time surfing around sites like 'abandoned places'. My original idea was to build a level set in decaying industrial setting.
The broken ceiling and light panels are Lunaran's work from Stombine, but all the other assets, both textures and models, are my own(except for a couple of id decals).
Models were created from scratch using Blender3D, and textures based on photosourced images or made from the ground up in photoshop. Normalmaps were rendered with Crazybump, handmade in photoshop/gimp or from models using Quake 4.
Some screen shots:




And download (about 35mb):
HERE
The map was compiled using Q4 1.3 and most probably will not run on older versions.
I have not yet added an addon file to the pak because custom CTF levels refuse to load in version 1.3. I understand that this issue is fixed in Q4Max, but I wanted the level to load normally in Q4.
The map plays well enough with the SABot mod I tested it with. I am assuming that eventually bots will be available and fully functioning in Q4Max, so spending time making the level bot friendly seemed sensible. A .botaas32 file is included.
All and any thoughts and ideas most welcome
The broken ceiling and light panels are Lunaran's work from Stombine, but all the other assets, both textures and models, are my own(except for a couple of id decals).
Models were created from scratch using Blender3D, and textures based on photosourced images or made from the ground up in photoshop. Normalmaps were rendered with Crazybump, handmade in photoshop/gimp or from models using Quake 4.
Some screen shots:




And download (about 35mb):
HERE
The map was compiled using Q4 1.3 and most probably will not run on older versions.
I have not yet added an addon file to the pak because custom CTF levels refuse to load in version 1.3. I understand that this issue is fixed in Q4Max, but I wanted the level to load normally in Q4.
The map plays well enough with the SABot mod I tested it with. I am assuming that eventually bots will be available and fully functioning in Q4Max, so spending time making the level bot friendly seemed sensible. A .botaas32 file is included.
All and any thoughts and ideas most welcome
