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Old q3 map - Final (sort of)
Posted: Mon Apr 04, 2005 2:00 pm
by lemonhead
Hi! I was working on this map back in 2002. The filename suggests that it's a beta map, but i probably wont be doing any more work on it and so you can think of if as the final version. It's probably one of the better maps that i've made... not sure why i stopped working on it in 2002

Here is the download link:
http://www.infosprite.com/members/lemon ... m1be20.zip
And some screenshots:

Posted: Mon Apr 04, 2005 4:31 pm
by Anwulf
I do have a vague recollection of the map. I might even have commented on it at the time.
[Later...]
Yup, I remember this. Too much play around the RG and RA which meant you kind of ended up camping in that area if you weren't feeling inclined to roam about. But the map's well constructed, texturing nicely done, and the performance is OK.
Posted: Tue Apr 05, 2005 1:16 pm
by lemonhead
Thanks for taking a look and giving some feedback

. Yeah, i see what you mean about the RA/RG area. Would probably have to shift some items and close off some of the entrances to that area to balance out gameplay.
Posted: Fri Apr 08, 2005 10:51 am
by sumatra
Hi lemonhead,
nice work there, but as Anulf already remarked, the items have to be shift aroudn a bit for balanced ffa-play.
I like the architecture as also the lighting in most areas, but I think it needs some differentiation in some places.
Though, I would like to see more coldtoned lights (blue, but not as bright as you use them for now), so it'll be also easier to navigate/learn the map itsself.
In my sparetime I made an itemset which works well IMO, you can check it out
here.
The most important changes I see were the RA location with RG, the PU location with QUAD/BS and the YA/MH spots.
You must have installed cpma, then load your map as usual "/map lemq3dm1be20".
When the map is loaded go again to your console and type "/callvote map !sum_lemq3dm1" and the itemset should load.
Before that you should put the pk3-file in your baseq3folder of course
Take the itemset not for 100%, that are only quite some thoughts, see it as a suggestion :icon26: !!!
Like to asee a new beta, perhaps even with TDM support (locationnames, items, ..)
sumatra
Posted: Wed Aug 10, 2005 3:15 pm
by lemonhead
Thanks sumatra. I didn't realize it was possible to load different itemsets into the same map - that's a v. cool feature. The source for this map is long gone and I don't think I could take all the texture realignments following a decompile, or working on it again after such a long break. So this map is finished for now. Ta for all the feedback tho

Posted: Wed Aug 10, 2005 7:21 pm
by Lenard
Do those screenshots work for anyone else?
Posted: Wed Aug 10, 2005 8:30 pm
by StormShadow
im not seeing them :X
Posted: Wed Aug 10, 2005 8:32 pm
by StormShadow
oh yeah, they are hosted on infosprite.. infosprite is gone

Posted: Fri Aug 12, 2005 1:28 pm
by lemonhead
Here are some more pictures. If I can find somewhere to host the map then I'll put that back up too.

Posted: Fri Aug 12, 2005 1:30 pm
by Hipshot
I remember this map, it looks very clean, don't know about gameplay though.
Posted: Fri Aug 19, 2005 6:54 am
by AEon
lem,
It always amazes me to see what can be done with a texture set that I had already used in one of my own maps (aedesert)... I thought I had milked it, but this map clearly shows how much more is possible. Very nice texturing. Will give it a try.
Just noted alas neither the screenshots nor the link to your map work in the first post

Posted: Fri Aug 19, 2005 10:06 am
by Oeloe
lemonhead wrote:Here are some more pictures. If I can find somewhere to host the map then I'll put that back up too.
Lemonhead, when infosprite went down, Roughrider has put up a site that tries to replace it.
http://www.roughrider-maps.net/