Page 1 of 1

CTF map rotation with Mirix: texture problem [solved]

Posted: Thu Jun 07, 2007 12:47 pm
by dichtfux
I'm using Mirix v 2.0 to rotate a CTF map I'm working on and it does a great job with brushes, start positons and all the other things - except the textures.

I've added textures to the substituion list (both via the menu/gui and by editing the 'textures.txt'-file in the mirix directory), but it does not swap them.

It claims it would in the logfile, but it doesn't. The readme does not list this feature as incomplete/todo/broken, so I assume that it should work.

I've added the textures relative to the 'baseq3/textures/' directory (the way all other examples in there are), examples:

Code: Select all

sfx2/blue_jumpad05	sfx2/red_jumpad05
sfx2/blue_jumpad2	sfx2/red_jumpad2
spirit3ctfduel1_ctf/c_bluelines	spirit3ctfduel1_ctf/c_redlines
Any ideas on how to get this to work?

Posted: Thu Jun 07, 2007 3:23 pm
by pjw
If it rotates/flips the textures properly, and just doesn't switch them properly, it seems like it would be a relatively easy workaround to just copy the new half into a separate map file, use find/replace to manually fix it, and then drop it back into the main map?

Kind of a pain, but if you can't figure out the problem with Mirix...

Posted: Thu Jun 07, 2007 7:21 pm
by dichtfux
Hm, that really sounds like a pain. :(

Anyone ever got this working? Or is there anyother program you could suggest that does what I need?

Posted: Thu Jun 07, 2007 7:28 pm
by 4days
you could try quark, but it'd probably bork all the texture positioning - pjw's suggestion is the easiest option.

Posted: Thu Jun 07, 2007 11:03 pm
by dichtfux
It mysteriously started working. Don't ask me why.