CTF map rotation with Mirix: texture problem [solved]
Posted: Thu Jun 07, 2007 12:47 pm
I'm using Mirix v 2.0 to rotate a CTF map I'm working on and it does a great job with brushes, start positons and all the other things - except the textures.
I've added textures to the substituion list (both via the menu/gui and by editing the 'textures.txt'-file in the mirix directory), but it does not swap them.
It claims it would in the logfile, but it doesn't. The readme does not list this feature as incomplete/todo/broken, so I assume that it should work.
I've added the textures relative to the 'baseq3/textures/' directory (the way all other examples in there are), examples:
Any ideas on how to get this to work?
I've added textures to the substituion list (both via the menu/gui and by editing the 'textures.txt'-file in the mirix directory), but it does not swap them.
It claims it would in the logfile, but it doesn't. The readme does not list this feature as incomplete/todo/broken, so I assume that it should work.
I've added the textures relative to the 'baseq3/textures/' directory (the way all other examples in there are), examples:
Code: Select all
sfx2/blue_jumpad05 sfx2/red_jumpad05
sfx2/blue_jumpad2 sfx2/red_jumpad2
spirit3ctfduel1_ctf/c_bluelines spirit3ctfduel1_ctf/c_redlines