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Darkfall

Posted: Mon Jun 04, 2007 8:56 am
by Cyanex
Old?
http://www.youtube.com/watch?v=_bYYT6Wg3Gg

Seems like they bit off a fair bit, will be a stunner if they can chew it all.

Posted: Mon Jun 04, 2007 8:58 am
by MKJ
hrm. fusing genres together is tricky business, especially when its more than 2.

i'll wait

Posted: Mon Jun 04, 2007 9:04 am
by 4days
isn't bandwidth an issue with lots of folks in the same fps?

fiver says it still uses some sort of twaddle-based combat system like other mmmoopraprgs.

Posted: Mon Jun 04, 2007 9:45 am
by Ryoki
Looks sort of interesting.

Posted: Mon Jun 04, 2007 10:32 am
by LawL
Looks gay.

Posted: Mon Jun 04, 2007 11:05 am
by Foo
4days wrote:isn't bandwidth an issue with lots of folks in the same fps?

fiver says it still uses some sort of twaddle-based combat system like other mmmoopraprgs.
Depends on the FPS. The faster the pace, the worse it scales because the real restriction is on the number of updates per second versus the number of players visible at one time versus how many unique actions that player can be doing at any 1 time.

Sending location and direction facing for each player is OK. Adding the ability to tell when they're firing their gun, which gun they're holding, and maybe some custom animation sequences for gestures/reloading, and that adds another lump of overhead to every update.

Then if you're updating twice a second, that's not so bad. 20+ times per second (cl_maxpackets in Q3, more or less) and it gets to be more of a pain in the ass.

Planetside was an MMOFPS, and it handled things surprisingly well. Before its time though, as it needed a gig of ram before a gig was common... but in terms of bandwidth it handled its shit pretty well with anything up to 100 guys in view.

Oh and it gets worse if you're using projectile weaponry in the game too as you then have to track those objects x many times per second, and if its a rapid-fire projectile that's a lot of objects. Wide open maps only make things worse, too. There'll be a tendency towards instant hit stuff in the MMOFPS genre.

Posted: Mon Jun 04, 2007 12:16 pm
by Cyanex
Says servers can handle 10k peeps, and you can custimize, build anything. Ten thousand people, all building their own cities...lag long time.

Posted: Mon Jun 04, 2007 11:43 pm
by Geebs
LawL wrote:Looks gay.