Missing Quake 4 textures in GTKRadiant under linux
Posted: Tue May 29, 2007 5:38 pm
Hi,
I've been trying to run GTKRadiant 1.5.0 under linux (Debian Etch) for a couple of days. It runs perfectly with Doom 3, no problems, but with Quake 4 I get a couple of errors I have no idea how to fix.
First up, I have managed to build and compile a map, so it's not completely broken. However Quake 4 under linux has no DMAP, so I ran the win32 version under wine 9.31 to compile a simple square room. Worked fine.
Buuuut - In GTKRadiant's log file I get this error :
Started logging to /home/paul/.radiant/1.5.0/radiant.log
Today is: Sun May 27 00:03:48 2007
This is GtkRadiant '1.5.0' compiled Mar 2 2006
Official qeradiant.com build by SPoG
gcc version: 3.4.4
failed to find entityDef "actor_default" inherited by "env_ragdoll_marine"
failed to find entityDef "actor_default" inherited by "env_ragdoll_marine_meathook"
parsing skins from "characters.skin"
parsing skins from "decals.skin"
parsing skins from "items.skin"
parsing skins from "monsters.skin"
parsing skins from "multiplayer.skin"
parsing skins from "weapons.skin"
Parsing shaderfile materials/banners.mtr
Parsing shaderfile materials/canyon.mtr
shader instance: "textures/canyon/can_plate_01brown": shader template not found: "generic_Localvariant"
shader instance: "textures/canyon/can_gatehalf_01": shader template not found: "generic_materialimageshader"
shader instance: "textures/canyon/can_ledge_lower_01": shader template not found: "generic_materialimageshader"
shader instance: "textures/canyon/can_ledge_Upper_01": shader template not found: "generic_materialimageshader"
shader instance: "textures/canyon/can_midwall_02": shader template not found: "generic_materialimageshader"
shader instance: "textures/canyon/can_topwall_02": shader template not found: "generic_materialimageshader"
This goes on for a while. It parses some of the .mtr's and not others. Anybody got any idea why?
The other error I get is that GTKRad doesn't load in any AI to the entity list, as well as a couple of other things. I cut and pasted a couple of strogg from another map, and in the editor they display as small green boxes rather that a wireframe mesh. Once they're in the map, they show up in the enity list too. Any ideas?
Thanks in advance for any replies.
I've been trying to run GTKRadiant 1.5.0 under linux (Debian Etch) for a couple of days. It runs perfectly with Doom 3, no problems, but with Quake 4 I get a couple of errors I have no idea how to fix.
First up, I have managed to build and compile a map, so it's not completely broken. However Quake 4 under linux has no DMAP, so I ran the win32 version under wine 9.31 to compile a simple square room. Worked fine.
Buuuut - In GTKRadiant's log file I get this error :
Started logging to /home/paul/.radiant/1.5.0/radiant.log
Today is: Sun May 27 00:03:48 2007
This is GtkRadiant '1.5.0' compiled Mar 2 2006
Official qeradiant.com build by SPoG
gcc version: 3.4.4
failed to find entityDef "actor_default" inherited by "env_ragdoll_marine"
failed to find entityDef "actor_default" inherited by "env_ragdoll_marine_meathook"
parsing skins from "characters.skin"
parsing skins from "decals.skin"
parsing skins from "items.skin"
parsing skins from "monsters.skin"
parsing skins from "multiplayer.skin"
parsing skins from "weapons.skin"
Parsing shaderfile materials/banners.mtr
Parsing shaderfile materials/canyon.mtr
shader instance: "textures/canyon/can_plate_01brown": shader template not found: "generic_Localvariant"
shader instance: "textures/canyon/can_gatehalf_01": shader template not found: "generic_materialimageshader"
shader instance: "textures/canyon/can_ledge_lower_01": shader template not found: "generic_materialimageshader"
shader instance: "textures/canyon/can_ledge_Upper_01": shader template not found: "generic_materialimageshader"
shader instance: "textures/canyon/can_midwall_02": shader template not found: "generic_materialimageshader"
shader instance: "textures/canyon/can_topwall_02": shader template not found: "generic_materialimageshader"
This goes on for a while. It parses some of the .mtr's and not others. Anybody got any idea why?
The other error I get is that GTKRad doesn't load in any AI to the entity list, as well as a couple of other things. I cut and pasted a couple of strogg from another map, and in the editor they display as small green boxes rather that a wireframe mesh. Once they're in the map, they show up in the enity list too. Any ideas?
Thanks in advance for any replies.