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Can't get point release 1.32 to work...
Posted: Fri May 25, 2007 1:04 am
by aparoid_x
I downloaded the installer for q3a point release 1.32, and when I open it, it doesn't do anything.
Am I missing something, or do I have to wait another 3 hours to download it again?

Posted: Fri May 25, 2007 2:16 am
by +JuggerNaut+
sounds corrupted. either re-download or head to a friend's house that has high speed.
Posted: Fri May 25, 2007 2:18 am
by aparoid_x
+JuggerNaut+ wrote:sounds corrupted. either re-download or head to a friend's house that has high speed.
Rats. Good thing I have friends. Err, their internet connections. :P
Btw, sweet avatar. I love Happy Tree Friends.
Posted: Fri May 25, 2007 2:23 am
by +JuggerNaut+
You did notice the animation right? it's the best part.
Posted: Fri May 25, 2007 2:32 am
by aparoid_x
+JuggerNaut+ wrote:You did notice the animation right? it's the best part.
Definitely. They should make marshmallow peeps like that, with a red filling.
Posted: Fri May 25, 2007 2:46 am
by +JuggerNaut+
lol, yeah
anyway, good luck with 1.32. you won't be dissapointed if you're new.
Posted: Fri May 25, 2007 6:07 am
by aparoid_x
+JuggerNaut+ wrote:lol, yeah
anyway, good luck with 1.32. you won't be dissapointed if you're new.
I'm fairly used to Q3A, but I just recently found out about Quake 3 World. :P
Edit: I downloaded it from a different source and it worked. I'll try it out after my potty break. :P
Posted: Sat May 26, 2007 2:15 am
by aparoid_x
Okay, I installed but just now tested it. It didn't work, and the little blue-and-yellow startup dialog read the following:
Code: Select all
Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
c:\program files\quake iii arena\baseq3\pak8.pk3 (9 files)
c:\program files\quake iii arena\baseq3\pak7.pk3 (4 files)
c:\program files\quake iii arena\baseq3\pak6.pk3 (64 files)
c:\program files\quake iii arena\baseq3\pak5.pk3 (7 files)
c:\program files\quake iii arena\baseq3\pak4.pk3 (272 files)
c:\program files\quake iii arena\baseq3\pak3.pk3 (4 files)
c:\program files\quake iii arena\baseq3\pak2.pk3 (148 files)
c:\program files\quake iii arena\baseq3\pak1.pk3 (26 files)
c:\program files\quake iii arena\baseq3\pak0.pk3 (3539 files)
c:\program files\quake iii arena/baseq3
----------------------
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: hoerr-f9e80b004
IP: 127.0.0.1
Working directory: c:\program files\quake iii arena
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'D:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: Intel
GL_RENDERER: Intel 845G
GL_VERSION: 1.3.0 - Build 4.14.10.3889
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x77f8060 dma buffer
Forcing all sounds to 8 bit
No background file.
----------------------
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 965886 bytes of code
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
User Interface is version 4, expected 3
No idea what all that means, but it won't let me play Q3A.

Posted: Sat May 26, 2007 2:34 am
by +JuggerNaut+
don't mind the "failed to load dll" thing, that's not an error. but, the OpenGL error looks like it's broken. do you have the latest driver for your video card?
Posted: Sat May 26, 2007 2:57 am
by aparoid_x
+JuggerNaut+ wrote:don't mind the "failed to load dll" thing, that's not an error. but, the OpenGL error looks like it's broken. do you have the latest driver for your video card?
Uh... no idea. How would I go about finding if I do or not?
Posted: Sat May 26, 2007 4:05 am
by Kammesennin
read the first line in his error log.
"Q3 1.11"
Be sure to do the 1.32 update before the 1.32a or whatever it is.
Posted: Sat May 26, 2007 4:14 am
by Scourge
Considering the 1.32c patch is only half a megabyte, I'm relatively sure he has the 1.32 pr as he said it took hours to dl.
edit: It didn't update properly. Try reinstalling the patch and make sure it points to the correct folder. Also, is it a legit version? Or alternately, did you install a no cd patch?
Posted: Sat May 26, 2007 4:24 am
by Kammesennin
maybe he's on 14.4k? lol
Posted: Sat May 26, 2007 5:00 am
by aparoid_x
Scourge wrote:Considering the 1.32c patch is only half a megabyte, I'm relatively sure he has the 1.32 pr as he said it took hours to dl.
edit: It didn't update properly. Try reinstalling the patch and make sure it points to the correct folder. Also, is it a legit version? Or alternately, did you install a no cd patch?
Yeah, I have a no cd crack with it.
Posted: Sat May 26, 2007 5:04 am
by Scourge
Just uninstall, reinstall from the cd and install the 1.32 pr without the nocd crack. Which hasn't been necessary for some time now.
:)
Posted: Sat May 26, 2007 5:56 am
by PieceMaker
As Kammesennin & Scourge have pointed out.
You
are still running Quake3 version 1.11
When you installed the 1.32 point release. It wasn't installed in the correct folder.
You'll get it eventually though. Hehehe.
One thing though. Before you go un-installing Q3. Find the 1.32 Point Release you downloaded.
Run the patch and make sure you are installing the patch in the correct folder.
See if Q3 works then?
If it doesn't try starting over. Un-installing Q3 all-together and then
starting fresh.
Re: :)
Posted: Sat May 26, 2007 6:02 am
by aparoid_x
PieceMaker wrote:As Kammesennin & Scourge have pointed out.
You
are still running Quake3 version 1.11
When you installed the 1.32 point release. It wasn't installed in the correct folder.
You'll get it eventually though. Hehehe.
One thing though. Before you go un-installing Q3. Find the 1.32 Point Release you downloaded.
Run the patch and make sure you are installing the patch in the correct folder.
See if Q3 works then?
If it doesn't try starting over. Un-installing Q3 all-together and then
starting fresh.
Actually that might just be the case. I remember I installed Q3A in C:\Program Files\quake iii arena not "...\Quake III Arena". That might just make a difference. :P
Thanks; I'll try it.
Edit: Yeah, no dice. I'll just re-install it.
Edit 2: I re-installed it, and it works great! Thanks for your help!
Posted: Sat May 26, 2007 1:36 pm
by +JuggerNaut+
ffs