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bspc error and closeout. any ideas?

Posted: Wed May 23, 2007 12:02 pm
by Magnus
My problem is that I ran a bspc on a few maps a few days ago and it worked just fine. Now in the last 2 days something has changed or went wrong because I would try to run a bspc and it always ended in an error and warning.

Warning: no entities inside
Error: **** leaked ****

I have never had a problem with the bspc process to make my .aas files for maps in the past so this was an odd issue to me.

Even though there were plenty of entities in my map and there no leaks. At least none reported by the .bsp and compile process in Radiant.
I do have a spawn point in the map (actually several) and none of them nor any other entity are inside of or touching any brushes.
I used the command prompt to run bspc not any kind of front end program as I understand they are problematic in general.

I done a few searches and for the most part I ran into goofs that found the answer to the issue and then offered to e-mail the person instructions on how to resolve it. Never posting what they found. Geez!
With many others the thread just ended without the issue ever being resolved.
I did find one thread here at Q3W that was asking about the exact same issue but no one seemed to come up with a real answer. Finally the person with the problem said they went to an older version of q3map2 tools and it fixed the issue.
I am not sure why my q3map2 tools would suddenly change or "break" in the last few days after so many years of working properly, but I opened Q3Map2 Tools and it promped me to enter my q3.exe, map and bspc.exe locations. I did this and tried useing the Q3Map2 Tools to create my .aas instead of the command prompt.

This time it did not give me the

Warning: no entities inside
Error: **** leaked ****

problem, but now I am running into this....

I run a bspc to crate a .aas for my map and it will go all the way to

AAS created in 106 seconds

then it gets to

loading collision map...

and then after about 2 seconds one of those "bspc.exe has encountered a problem and needs to close" errors pops up and it closes the bspc window out, and when I look for the .aas it says was created it is no where to be found.

Anyone with experience in this issue and or an idea of what might be going on here?

Thanks in advance.

Posted: Wed May 23, 2007 3:32 pm
by Tormentius
This thread will probably get more answers in Level Editing.

Posted: Wed May 23, 2007 3:32 pm
by obsidian
Wrong forum. This should be posted in LEM.

Check that none of your entities are enclosed/overlapped with brushes.

Edit: Thanks for moving it, Torm.

Posted: Wed May 23, 2007 7:00 pm
by Magnus
Sorry guys. Had a post called "Object key question" in LEM and it kind of changed topics that seemed to fit T&T. So I posted the following in that thread and moved my new issues to T&T.
To any mod of this forum:

I now know the answer to my origonal question and this thread has turned into a Tech & Trouble question.
So I am ending this one and starting a new one to deal with my bspc issues with a more appropriate title in T&T.

Thanks
I just didn't want to be asking the same question all over the place...lol

Thanks for the move. :)

Posted: Thu May 24, 2007 6:04 am
by pjw
I've gotten this exact behavior (loading collision bspc crash) on maps a couple of times before, and never came up with a solution.

The problem just magically went away both times as I continued to work on the map. :icon27:

I wish I could be more help, but other than making sure your bot clipping is in good shape, I'm not sure what else to tell you...

Posted: Fri May 25, 2007 1:30 pm
by Magnus
Actually that helps a lot. At least I have hope that the issue will resolve it's self as it did for you and is possibly just one of those ghost glitches.

Thanks. :)

This would make sense that it is a ghost glitch because I just couldn't understand why it was giving me this error when trying to crate a .aas for maps that were new and ones that I had already built and created a .aas on. :confused:

I got curious if it was something in the new maps I was building or was it actually in the .bspc process. So I went back to a few maps that already had a perfectly well working .aas that I created in the past for them and moved the .aas and ran a bspc on them again and all of them are giving the same crash and error.

So it is obviosly in the bspc.

Well back to trying to figure this out. If anyone comes up with any ideas please post them.

Thanks again.

Posted: Fri May 25, 2007 8:05 pm
by dnky
which flavour of editor?

Posted: Sat May 26, 2007 2:45 pm
by Magnus
Useing GTKRadiant 1.4.0 for making my maps and compileing them for the .bsp, For running the bspc and compiling the .aas useing the command prompt or Q3Map2Toolz 0.6.13 in hopes that one will start working properly.

Posted: Mon Jun 04, 2007 11:16 pm
by Magnus
pjw wrote:I've gotten this exact behavior (loading collision bspc crash) on maps a couple of times before, and never came up with a solution.

The problem just magically went away both times as I continued to work on the map. :icon27:

I wish I could be more help, but other than making sure your bot clipping is in good shape, I'm not sure what else to tell you...
Good call pjw. The problem just went away. I just kept building on a huge map I have been working on and hadn't tried to creats a .aas in a few days and then decided to give it a try and what do ya' know....it works again. :shrug:

Would still be nice to know why this happens just for knowledge's sake.

Oh well, thanks again :)

Posted: Tue Jun 05, 2007 4:58 am
by pjw
That's a nice warm feeling of relief, isn't it? :)

Yeah, I wish someone would shed some light on the problem somehow too. Probably tough to do without access to bspc source.

Posted: Tue Jun 05, 2007 7:55 pm
by ^misantropia^
Well, bspc comes with the Q3 source. If anyone has a map that exhibits the behaviour mentioned, post it and I'll see if I can track the cause down. Nothing like spending the evening with a beer and your favourite debugger.

Posted: Tue Jun 05, 2007 10:59 pm
by Magnus
^misantropia^ wrote:Well, bspc comes with the Q3 source. If anyone has a map that exhibits the behaviour mentioned, post it and I'll see if I can track the cause down. Nothing like spending the evening with a beer and your favourite debugger.
Woot! Sounds like a plan. Next time I get this one I will contact you.

BTW Hey there bro :)

Re: bspc error and closeout. any ideas?

Posted: Sat Apr 10, 2010 12:30 am
by monaster
I know that I'm bumping a 3 year old thread, please forgive me, but that seems to be the most recent one covering the exact problem I came about yesterday: Magnus' infamous
Warning: no entities inside
Error: **** leaked ****
error. Unfortunately it keeps coming every time I try to create an .aas file.

Here's some more information taken from my aas-log, maybe it's helpful:

Code: Select all

-------- Brush BSP ---------
  5562 brushes
 14212 visible faces
     0 nonvisible faces
 38440 total sides
Win32 multi-threading
     1 threads max
depth first bsp building
two tiny brushes
two tiny brushes
 30017 splits
 17062 KB of peak total bsp memory
BSP tree created in   104 seconds
------- Prune Nodes --------
20636 pruned nodes
---- Node Portalization ----
  9381 nodes portalized
   171 tiny portals
  1796 KB of portal memory
 16020 KB of winding memory
------ FloodEntities -------
WARNING: no entities inside
**** leaked ****
Plus, if misantropia still has the nerves to check it, I, as suggested above, can (heavy-hearted :tear: ) send you the map that is causing me so much trouble, that's why I actually posted here. Curious? Or is the information above already sufficient to solve that old *leaked* problem? I can post the complete aas-log and main compile-log here, too.

Re: bspc error and closeout. any ideas?

Posted: Sat Apr 10, 2010 10:23 am
by ^misantropia^
Sure, post the map - I promise I won't laugh. =)

Re: bspc error and closeout. any ideas?

Posted: Sun Apr 11, 2010 10:12 pm
by monaster
:p
I'll send you a PM in the next two days, ^misantropia^, thanks for taking a look at it!