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-subdivision question

Posted: Mon May 07, 2007 12:59 am
by Kaz
I'm trying to convert some complex patches to an .ASE model to get around some LOD issues, but q3map2 oversimplifies the subdivisions, and I'm trying to override it with the -subdivisions switch. I compile with the following but to no avail:

-meta -patchmeta -mi 1024 -mv 6144 -subdivisions 2

I was wondering what I might be doing wrong, if anything? I have the latest q3map2 and the patches are func_group'd.

Thanks alot for any help :)

Posted: Mon May 07, 2007 1:07 am
by Kaz
um, erm... it seems that it works, but that the actual subdivision doesn't show up in radiant? weird....

i guess just let this one fall down

Posted: Mon May 07, 2007 11:40 am
by obsidian
No, Radiant generates subdivisions independently from what the compiler does. There is some value in one of the radiant configuration files that controls the subdivisions (setting it to be higher or lower), though I really forgot which one.

IIRC, the default subdivisions value is 4.

Posted: Mon May 07, 2007 11:58 am
by Kaz
It was just weird because the subdivisions, not on patches, but on a model, weren't the same as in-game. Now whenever I load the models they have the proper subdivisions; it must have just been a weird anomaly.

Thanks for the reply anyway :)