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Q4 dm final alpha

Posted: Fri Apr 06, 2007 2:22 pm
by A1yssa
http://www.wikiupload.com/download_page.php?id=119977

Can you give me some good advice for the healts/shards/ammo placement?

I think weapons are ok now.




:drool:

Posted: Sun Apr 08, 2007 3:41 pm
by GODLIKE
Weapons aren't really the problem; scale is the problem. The whole thing is just too freaking huge, unless you're shooting for re-enacting the Second Strogg War, in which case you should remove the rail gun.

Even though the smaller hitboxes (patch 1.4 inbound) help a great deal to reduce the RG's dominance, you simply have (imnvho) some huge huge lines of sight wherein players will really only use MG and RG, because projectiles will take so long to arrive that my little sister could dodge them.

I'd recommend tightening up the map (4 second run time in straight line is really long, for Quake) and working with the scale before you go further, even before you worry about weapon loadouts and tweaking.

On the plus side: if you shrink this thing, you'll have way, way less surface area to texture. Right now, texturing your walls without simply tiling textures over and over again is going to be a lot of work.

There are some good ideas in the map (Quad room shows you understand the fun provided by terraces and verticality, for instance); it just needs the overall scale reworked, and it's much easier to do it at this early stage than later, when you actually have brushwork you care about.

Posted: Tue Apr 10, 2007 11:39 pm
by dichtfux
Left a comment on that map over at mc, but GODLIKE has already mentioned the most important thing here.

Posted: Wed Apr 11, 2007 3:11 am
by wviperw
That upload site doesn't seem to want to play well with Firefox. Most of the images on the page don't show up, including the image which is supposed to generate the random security text for the download, making it rather difficult to actually download the file. :(

Posted: Wed Apr 11, 2007 11:16 am
by dichtfux
Those sites all suck in one way or another (though it worked for me with firefox).

>klick here< to get it hassle-free (link will automatically die in 4 weeks).

Posted: Wed Apr 11, 2007 6:39 pm
by A1yssa
:(

Is it so huge??
I mean, I can run the quad room in 3 jumps...

Posted: Fri Apr 13, 2007 4:06 am
by GODLIKE
Yes

Posted: Sun Apr 15, 2007 8:05 pm
by A1yssa
Damn...

I forgot to thank you dichtfux for the host!

Posted: Mon Apr 16, 2007 10:52 am
by A1yssa
My intent was to make a dm map for 5-8 players. I don't want a total carnage map, so this is why I builded many rooms and corridors. The quad area is huge, ok, I'm trying to resize it again(maybe splitting it in two smaller room) but from the beginning I though it as a dangerous room...I said I didn't want a carnage map...but some caos when the quad pop up should be funny. That's why I made so big and with many levels.
Pjw suggested to make the mh reachable even without the strafejump...and it's a good thing...'couse I removed the stairs and reduced the LOS.

Posted: Mon Apr 16, 2007 7:47 pm
by dichtfux
A1yssa wrote:My intent was to make a dm map for 5-8 players
If you're sure about it and want the size the way it is, then go ahead.

It's quit huge but it's not vast or scaled totally wrong. Just has lots of corridors and room. Nothing wrong about that if it's intended for so many players.
A1yssa wrote:thank you dichtfux for the host!
You're welcome.

Posted: Mon Apr 16, 2007 10:37 pm
by A1yssa
I'm trying to rebuild it from scratch...shrinking a bit...