Page 1 of 1

Bodies

Posted: Thu Apr 05, 2007 8:56 pm
by ANIMAL1988
Is there a command in quake that stops bodies from disapearing after you have killed someone?

Posted: Thu Apr 05, 2007 9:08 pm
by Mogul
No...

Take a minute and consider the gameplay implication of what a command like that would bring.

Posted: Thu Apr 05, 2007 9:42 pm
by v1l3
They should of had it so that all the dead bodies just stay there...have a server with eight clients and at the end of the match theres like one-hundred bodies covering the floor..Hah :icon25: Piles of Frags!

Posted: Thu Apr 05, 2007 9:50 pm
by ANIMAL1988
LOL yeah that was idea. Shoot gibs everywhere

Posted: Thu Apr 05, 2007 11:58 pm
by Scourge
v1l3 wrote:They should of had it so that all the dead bodies just stay there...have a server with eight clients and at the end of the match theres like one-hundred bodies covering the floor..Hah :icon25: Piles of Frags!
Quake II

Posted: Fri Apr 06, 2007 12:09 am
by dzjepp
I want all gibs to fly north!!!

Posted: Fri Apr 06, 2007 12:12 am
by Scourge
Red Bull.

Posted: Fri Apr 06, 2007 12:52 am
by v1l3
Scourge wrote:Quake II
hehe...yeah, I was playing UltimateDoom and saw this topic..when you play on Nightmare the bodies congregate on the ground. I love it :tear:

Posted: Fri Apr 06, 2007 4:06 am
by Kammesennin
Key sequence to keep bodies in the map.
~/quitWINC:\Doom2\Zdaemon.exe~connect###.##.##.###:#####
And enjoy your corpses on the ground (feel free to replace the #'s with actual numbers... the more #'s you replace the more enjoyable your experience may be)!

Posted: Mon Apr 09, 2007 1:17 am
by Lieutenant Dan
You really wouldn't have a shitload of bodies on the floor at the end of the match.

A lot of the bodies would get gibbed by rocket-fire and the like.

Posted: Mon Apr 09, 2007 1:21 am
by +JuggerNaut+
and it would make it quite cumbersome to strafe :icon11: :icon10: :icon3: :icon10: :!:

Posted: Mon Apr 09, 2007 1:40 am
by JB
hang on, i didnt think that bodies were obstructions when theyre were dead. I was under the impression corpses just sank into the floor as harmless pieces of nothing.

Posted: Mon Apr 09, 2007 1:52 am
by menkent
it's probably kill game performance for the program to have to keep track of all that.

Posted: Mon Apr 09, 2007 1:53 am
by +JuggerNaut+
JB wrote:hang on, i didnt think that bodies were obstructions when theyre were dead. I was under the impression corpses just sank into the floor as harmless pieces of nothing.
nah man, you gotta hop over them, unless you've got the hack :icon10: :icon11:

Posted: Mon Apr 09, 2007 3:24 am
by JB
i swear you could walk through them in Promode *trots off*

Posted: Mon Apr 09, 2007 4:23 pm
by ^misantropia^
menkent wrote:it's probably kill game performance for the program to have to keep track of all that.
Q2 has it and it doesn't seem to suffer from serious FPS drops. There's some upper limit after which the oldest bodies start to vanish, though.

Posted: Mon Apr 09, 2007 8:23 pm
by menkent
+JuggerNaut+ wrote:nah man, you gotta hop over them, unless you've got the hack :icon10: :icon11:
you're a sick sick man :cheers:

Posted: Tue Apr 10, 2007 1:11 am
by JB
^misantropia^ wrote:
menkent wrote:it's probably kill game performance for the program to have to keep track of all that.
Q2 has it and it doesn't seem to suffer from serious FPS drops. There's some upper limit after which the oldest bodies start to vanish, though.
The definition of a "fast" computer has changed since the good ol Q2 days, man. Sure you can play it now and not get a single frame dropped with seventeen corpses surrounding you, but you have to take into account the speed of the computer youre playing it on. Back then, the idea of a 2.0Ghz processor was still science-fiction.

Posted: Tue Apr 10, 2007 9:22 am
by DarkTemplar
JB wrote:
^misantropia^ wrote:
menkent wrote:it's probably kill game performance for the program to have to keep track of all that.
Q2 has it and it doesn't seem to suffer from serious FPS drops. There's some upper limit after which the oldest bodies start to vanish, though.
The definition of a "fast" computer has changed since the good ol Q2 days, man. Sure you can play it now and not get a single frame dropped with seventeen corpses surrounding you, but you have to take into account the speed of the computer youre playing it on. Back then, the idea of a 2.0Ghz processor was still science-fiction.
Hogwash. Ah used t'play Q2 on a P700 with 192MB RAM an' the bodies didn't lag the game much.

Posted: Tue Apr 10, 2007 7:19 pm
by [xeno]Julios
JB wrote:hang on, i didnt think that bodies were obstructions when theyre were dead. I was under the impression corpses just sank into the floor as harmless pieces of nothing.
they block projectile weapons, such as pills and rockets.

Posted: Thu Apr 12, 2007 4:27 pm
by MKJ
using bodies for impactgrenades == protip

Posted: Mon Apr 16, 2007 10:29 am
by JB
DarkTemplar wrote:
JB wrote:
^misantropia^ wrote: Q2 has it and it doesn't seem to suffer from serious FPS drops. There's some upper limit after which the oldest bodies start to vanish, though.
The definition of a "fast" computer has changed since the good ol Q2 days, man. Sure you can play it now and not get a single frame dropped with seventeen corpses surrounding you, but you have to take into account the speed of the computer youre playing it on. Back then, the idea of a 2.0Ghz processor was still science-fiction.
Hogwash. Ah used t'play Q2 on a P700 with 192MB RAM an' the bodies didn't lag the game much.
well i played on an 800mhz processor and a generic Microsoft chipset and i lagged a bitch after a while in a full 32 player FFA