"Fit" broken in GTKRadiant 1.3, 1.4, and 1.5...wtf
Posted: Mon Apr 02, 2007 1:11 am
Okay, I don't get this at all. Granted, it's been a while since I did any Q3 mapping, having moved on to Quake 4, but I can't believe something this basic is broken, and everyone hasn't been bitching loudly about it.
In any of the above three editors, make a brush, apply a texture (say common, caulk) to a face, and hit "fit" (1 x 1). It works, right?
Now rotate that texture 90 degrees (select the face, click rotate twice when set at 45) and hit fit again. In 1.3 and 1.4 it's just all screwed up and not fit properly at all. In 1.5 it looks like it's actually being projected on the wrong axis and is stretched all to infinity.
Yayyy!
And yeah, I know I can work around it, but...damn...I shouldn't have to do that.
I don't *think* I've gone all retarded and just forgotten something basic about GTKRadiant or settings for same...can I get a sanity check and make sure that other people are seeing the same thing and that my rig isn't possessed or something?
In any of the above three editors, make a brush, apply a texture (say common, caulk) to a face, and hit "fit" (1 x 1). It works, right?
Now rotate that texture 90 degrees (select the face, click rotate twice when set at 45) and hit fit again. In 1.3 and 1.4 it's just all screwed up and not fit properly at all. In 1.5 it looks like it's actually being projected on the wrong axis and is stretched all to infinity.
Yayyy!

And yeah, I know I can work around it, but...damn...I shouldn't have to do that.
I don't *think* I've gone all retarded and just forgotten something basic about GTKRadiant or settings for same...can I get a sanity check and make sure that other people are seeing the same thing and that my rig isn't possessed or something?