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Q3 Map: The Construct - Beta 3 (major changes)

Posted: Sun Apr 01, 2007 4:36 am
by Amphetamine
After playing it with live oponents it became very aparent that the design fell short by a long way and needed massive changes to make it fun. Thanks to the guys who came and playtested it on the speedmap server.


File:

http://files.filefront.com/construct_b3 ... einfo.html


Screens:

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Chnges:

Changed layout significantly and ramped gravity up to 500.

Bots now play the map prety well.

All feedback apreciated. Thanks.

Posted: Sun Apr 01, 2007 3:20 pm
by obsidian
Only thing I can say at this point is that there is too much symmetry in the map which results in boring gameplay. Mix it up a little to create more gameplay challenges.

Posted: Sun Apr 01, 2007 6:45 pm
by pjw
What obsidian said. :)

Symmetry tends to be a bad thing in non-CTF maps. You have a hell of a cool look going on there though; I really like that sort of monochrome/geocomp feel in maps...