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Need Maps for Q3-Geoball-MOD
Posted: Mon Mar 19, 2007 6:00 am
by Landix
Hi there,
i need some mappers who have time to make me a map or two?
The Link to my mod is here:
http://www.q3geoball.quakeit.de/
I try to help, too with the levelchange and breakables.
I hope someone have some time for that?
some examples i will give in the forum.
Screens also there.
Make the ball rolling!
thx for reading
Posted: Mon Mar 19, 2007 5:19 pm
by dichtfux
There's actually very little info on your site. I doubt many people have heard about this project, so you should maybe add a small "about"-section to your page that describes what geoball is so people (and mappers ;-) ) can decide whether they're interested.
Some thing like "Geoballs is a q3 mod where you have to <?> by doing <?>..."
After looking at the site I have no clue what it's all about - most likely I have to prevent a ball from falling off into the void and make it cross a track as fast as possible. Maybe solve riddles, too? But that's more or less speculation based on a screenshot in the "maps"-thread on the forums.
Just downloaded it and I'll try it later, so there's no need to explain it to me / others in this thread, but putting a small explanation on your site will increase your chances of finding willing mappers I think.
EDIT:
I just started it, but didn't find a map to play. RTFM-file is rather short.
Is there already a finished map for this mod (and how do I start it)? If so, you should mabe offer the .map-file so mappers have an example to start with. Wouldn't hurt to have at least one map ready so mappers know what they're supposed to do.
I like it btw, it's funny to roll around with that ball and one can control it (and the camera) very good. Reminds me of a linux game I played many months ago.
Posted: Mon Mar 19, 2007 5:23 pm
by Landix
Thx for that, i will do this tonight!
i give the recall here then
sometime i feel my age, maybe i am to old :icon23:
Posted: Mon Mar 19, 2007 6:38 pm
by maz0r
I really have to second what fux said. It looks quite promising but this is just based on guessing what the mod is. Give the world more information.
Oh und willkommen

Posted: Mon Mar 19, 2007 6:42 pm
by Landix
Hrhr...
i have updated a bit. you can find now the help/about!
Also i do update the forum with
usefull infos for mapping and editing etc.
my english will be better someday... :icon32:
Posted: Mon Mar 19, 2007 8:18 pm
by dichtfux
I left a few remarks/suggestions at your forum. The rest should maybe be discussed over there.
Posted: Mon Mar 19, 2007 8:19 pm
by ^misantropia^
dichtfux wrote:I like it btw, it's funny to roll around with that ball and one can control it (and the camera) very good. Reminds me of a linux game I played many months ago.
Neverball, I wager? :icon26:
Posted: Mon Mar 19, 2007 8:28 pm
by Landix
^misantropia^ wrote:
Neverball, I wager? :icon26:
you cannot control the ball direct in neverball. You must tickle the planes.
i have neverball, looks good, but the control is not so good i think!?
Posted: Mon Mar 19, 2007 8:35 pm
by dichtfux
^misantropia^ wrote:dichtfux wrote:I like it btw, it's funny to roll around with that ball and one can control it (and the camera) very good. Reminds me of a linux game I played many months ago.
Neverball, I wager? :icon26:
Indeed. :icon31:
There's another cool linux game that's similar. It's 2D however and it combines controlling a marble with a "Memory"-style task: you have to find bricks with the same color (they reveal their color for a short time after you touched them) and touch them without touching a brick of another color in between.
Don't know the name of that one and my laptop where it is installed broke yesterday. It's not installed on this box.
EDIT: the game is called Enigma.
Posted: Wed Mar 21, 2007 10:32 pm
by Landix
The version is updated the ball is now rolling on steep planes.
try it out:
http://www.q3geoball.quakeit.de/loads/geoball.zip
Posted: Thu Mar 22, 2007 7:14 pm
by Landix
Posted: Mon Mar 26, 2007 6:14 pm
by Landix
Posted: Tue Mar 27, 2007 7:46 pm
by v1l3
I saw this announced at PQ today...it's pretty interesting. Your right though...it does need some maps, as the ones you have are too quake looking texture-wise(or ugly) over what the mod needs as far as a ball-type theme.
Neat idea though.
Posted: Tue Mar 27, 2007 7:54 pm
by Landix
Yepp, i will spend the next time to make textures like in marble madness.
So a little comic style.
I am not the creative man
but i do what i can do...
Posted: Tue Mar 27, 2007 9:14 pm
by Amphetamine
Damn, I thought for a second it was a Qpong style mod. Was looking forward to crushing people with giant metal balls
Although this looks interesting too.
With the mention of Marble Madness, I can't help but think the Lego texture set would really nice for this:
http://berneyboy.planetquake.gamespy.com/textures.htm
Posted: Thu Mar 29, 2007 4:57 am
by Landix
I will told this on my website, that tgey can map with that,
thx,
Looks like there are not going much in q3 modding these days.
i have not much resonanz

Posted: Thu Mar 29, 2007 5:16 am
by dzjepp
^misantropia^ wrote:dichtfux wrote:I like it btw, it's funny to roll around with that ball and one can control it (and the camera) very good. Reminds me of a linux game I played many months ago.
Neverball, I wager? :icon26:
Woah that looks cool, monkeyball like. Wouldn't happen to be running on teh q3 source would it?

Posted: Thu Mar 29, 2007 6:14 pm
by Landix
New VID!
http://www.q3geoball.quakeit.de/loads/pipes.wmv
looks good, or!?
Pipes all over there :icon25:
Posted: Thu Mar 29, 2007 7:53 pm
by ^misantropia^
@dzjepp: heh, nah. Coded from scratch by some Super Monkey Ball addict.
@landix: looking good indeed. Your mod seems to have promise. Keep it up!
Posted: Fri Mar 30, 2007 3:16 am
by Kammesennin
Looks pretty good! Great job so far, can't wait to see the finished product... or a beta even! You should post another vid once you work with a different texture set, that lego one does look like it'll be good.
Posted: Fri Mar 30, 2007 3:25 am
by +JuggerNaut+