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Setting health and ammo amounts and regenerating health afte

Posted: Mon Mar 12, 2007 11:43 pm
by ponygrl2
I was wondering how people do this on Quake 3 Arena servers and if someone could explain to me how to do it thanks

Posted: Tue Mar 13, 2007 8:05 am
by JB
try some server side cvars, i dont know these particular ones, but snoop around google or something

Posted: Tue Mar 13, 2007 9:31 pm
by ponygrl2
Well i did find a mod that does what i want but i guess i want to make my own mods for it if anyone could explain

Posted: Wed Mar 14, 2007 5:26 pm
by ^misantropia^
Do you happen to know the C programming language? If you don't, you might as well forget it until you do.

Posted: Wed Mar 14, 2007 5:47 pm
by 4days
did that item placement editor cover for target_give? that might take care of the health and ammo on spawn part.

Posted: Wed Mar 14, 2007 6:46 pm
by dubz
you can do this with http://www.excessiveplus.net

Posted: Wed Mar 14, 2007 9:02 pm
by ponygrl2
Misantropia I do have prior C++ Knowledge wouldn't that be of some help?

Posted: Wed Mar 14, 2007 10:21 pm
by quarn
I cant read your entire question but located in you OSP folder in the Q3 Directory there is a file called OSP Config Generator where you can set numerous options such as weapons and armor.
Take a look at it. If you don't have the OSP mod yet, there should be some help here in these forums.

Posted: Thu Mar 15, 2007 7:24 pm
by ^misantropia^
ponygrl2 wrote:Misantropia I do have prior C++ Knowledge wouldn't that be of some help?
It would. C is a bit like C++, with the stingy bits removed. May I suggest you check out ioquake3? It allows you to quite painlessly build both engine and gameplay mods.