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Tutorial: Next Gen Texture Creation

Posted: Sun Mar 11, 2007 6:24 pm
by o'dium
I did this for our game. Its part of OverDose's SDK. Now I haven't spell checked it or anything yet, I'll do that in a min, lol. However its all there. Feel feel to visit the rest of the SDK by using the link at the bottom, its not complete, some of it doesn't work, and most of its in just as poor a state. But its something I've had to do, heh...

Anyways, heres a tutorial on texture creation for next gen games. Its for OverDose, however the exact same things are used in Quake 4 and Doom 3 so I'm sure some of you will find it useful:

http://www.quake2evolved.com/overdose/s ... exture.htm

I'll now get onto grammar and spelling fixes, heh :D

Posted: Sun Mar 11, 2007 6:32 pm
by A1yssa
I was looking for a tutorial like this!
thank you very much!
:D

Posted: Sun Mar 11, 2007 6:47 pm
by o'dium
Good lord, that has some crazy retarded typos. I knew I was a bad typer but fudge... Fixed, anyway...

Posted: Sun Mar 11, 2007 10:11 pm
by pjw
Damn nice tutorial/explanation! I'm guessing a lot of people will find this useful. Good job!

(I'm still seeing some typos though... ;) )

Edit: I just did a quick proof pass for you, since I have an eye for that sort of thing--will your hotmail take a 860K Word .doc zipped up?

Posted: Mon Mar 12, 2007 1:14 am
by obsidian
Good job. Adding this to the resources sticky.

Posted: Mon Mar 12, 2007 3:11 am
by Scourge
pjw wrote:
Edit: I just did a quick proof pass for you, since I have an eye for that sort of thing--will your hotmail take a 860K Word .doc zipped up?
It should. Seems I remember it could handle at least 2 mb.

Posted: Mon Mar 12, 2007 3:27 am
by pjw
@ o'dium: You have mail. :)

Posted: Mon Mar 12, 2007 4:08 am
by Kaz
Very, very nice work o'dium ;)

Posted: Tue Mar 13, 2007 10:16 am
by ALMighty
This is awesome! Great job! :)