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Seeking for a modelers' help

Posted: Tue Feb 20, 2007 4:28 pm
by spooksdenimes
Hello Q3W team (& members)

Firs of all, introducing myself, i'm french, so I don't speak very well english !

I'm already making a COUNTER-STRIKE-MOD for the PSP game Dungeons 3D

Dungeons 3D is using Q3 ressources like Weapons, Models ...

I want to convert a CS terrorist model to a Quak 3 model ! Now I have a skinned md3 model , but i'm not able to separate the model in 3 different files (head-upper-lower) ! I've found on the internet a good tutorial , but it was for 3DSmax (and I'm using Milkshape3D) , but that" not a problem ; the problem is, I don't know how to create the TAG files for head, upper, lower, and I can't separate the model (I tried it manually, and it does'nt worked)

Could anybody help me for my MODEL problem please ? Could somebody help my separating the model and creating the TAG files ?

I hope i'll get answers to my thread, and wish you a nice day ;)

Posted: Tue Feb 20, 2007 6:48 pm
by Shallow
Wow, Dungeons 3D is pretty much a massive pile of stolen Q3 assets. That kind of shit is frowned on here because it's pretty much the same as warez, and it's immensely disrespectful to the artists as well.

Similarly, no-one here is likely to help you rip off Counterstrike assets.

If you want to make homebrew games or mods, you should really look at making your own original assets (or forming a team to make them), or using publicly available material that's not ripped off.