Seeking for a modelers' help
Posted: Tue Feb 20, 2007 4:28 pm
Hello Q3W team (& members)
Firs of all, introducing myself, i'm french, so I don't speak very well english !
I'm already making a COUNTER-STRIKE-MOD for the PSP game Dungeons 3D
Dungeons 3D is using Q3 ressources like Weapons, Models ...
I want to convert a CS terrorist model to a Quak 3 model ! Now I have a skinned md3 model , but i'm not able to separate the model in 3 different files (head-upper-lower) ! I've found on the internet a good tutorial , but it was for 3DSmax (and I'm using Milkshape3D) , but that" not a problem ; the problem is, I don't know how to create the TAG files for head, upper, lower, and I can't separate the model (I tried it manually, and it does'nt worked)
Could anybody help me for my MODEL problem please ? Could somebody help my separating the model and creating the TAG files ?
I hope i'll get answers to my thread, and wish you a nice day
Firs of all, introducing myself, i'm french, so I don't speak very well english !
I'm already making a COUNTER-STRIKE-MOD for the PSP game Dungeons 3D
Dungeons 3D is using Q3 ressources like Weapons, Models ...
I want to convert a CS terrorist model to a Quak 3 model ! Now I have a skinned md3 model , but i'm not able to separate the model in 3 different files (head-upper-lower) ! I've found on the internet a good tutorial , but it was for 3DSmax (and I'm using Milkshape3D) , but that" not a problem ; the problem is, I don't know how to create the TAG files for head, upper, lower, and I can't separate the model (I tried it manually, and it does'nt worked)
Could anybody help me for my MODEL problem please ? Could somebody help my separating the model and creating the TAG files ?
I hope i'll get answers to my thread, and wish you a nice day
