Starting Quake Mapping - Link Resources
Re: Starting Quake Mapping - Link Resources
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Last edited by Square on Tue Oct 19, 2010 3:06 pm, edited 1 time in total.
Re: Starting Quake Mapping - Link Resources
Utility written by Speaker for converting Quake maps to Quake 3 maps. It will replace Q1 entities with the closest Q3 equivalents. Only thing it won't do is replace textures. Can't be too lazy.
http://menczel.extra.hu/map2q3.html
http://menczel.extra.hu/map2q3.html
Re: Starting Quake Mapping - Link Resources
Q3 player models moved over from Polycount.
http://ioquake3.org/models/
http://ioquake3.org/models/
Re: Starting Quake Mapping - Link Resources
fyi qeradiant.com appears to be defunct as a source for older versions of GtKRadiant than 1.5, but fileplanet has them:
http://www.fileplanet.com/90431/0/0/0/1 ... GtkRadiant (needs registration though)
also filefront has a mirror of the last version of q3map2, since shaderlab is also defunct:
http://files.filefront.com/q3map+2516+w ... einfo.html
http://www.fileplanet.com/90431/0/0/0/1 ... GtkRadiant (needs registration though)
also filefront has a mirror of the last version of q3map2, since shaderlab is also defunct:
http://files.filefront.com/q3map+2516+w ... einfo.html
Re: Starting Quake Mapping - Link Resources
Both Radiant and Q3Map2 stuff are still hosted in their normal places at qeradiant.com (redirected to the id Software FTP site) and shaderlab.com respectively , there's just no indexes for any of that stuff so you won't be able to find them if you don't already know where they are.
To that end, I've migrated a bunch of Q3Map2 stuff over to my site. Still a work in progress and not all the links work. I've also inadvertently disabled public access to a couple of directories that I've been meaning to fix. Sue me.
http://www.robotrenegade.com/q3map2/
Edit: by "couple of directories" I essentially mean all except the Shader Manual link.
Direct link to Q3Map2 2.5.16 Win32 and Q3Map2 2.5.16 Linux
To that end, I've migrated a bunch of Q3Map2 stuff over to my site. Still a work in progress and not all the links work. I've also inadvertently disabled public access to a couple of directories that I've been meaning to fix. Sue me.
http://www.robotrenegade.com/q3map2/
Edit: by "couple of directories" I essentially mean all except the Shader Manual link.
Direct link to Q3Map2 2.5.16 Win32 and Q3Map2 2.5.16 Linux
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Starting Quake Mapping - Link Resources
color scheme pickup site for cell shaded maps as such
http://kuler.adobe.com/
http://kuler.adobe.com/
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
Re: Starting Quake Mapping - Link Resources
Hiya
Just a little note to say I've just finished setting up the Mappers' DataBase. The aim of the database is to gather all ressources available on different games to help other map makers. This database will host prefabs, textures, shaders, models... We've almost got 100 items in the database (mainly wolfenstien enemy territory maps / prefabs at the moment) and would like all mappers willing to share their work to do so.
The Mapper's Database is available here :
http://www.gd-experience.eu/index.php?s ... category=6
Thanks
//Marko
Just a little note to say I've just finished setting up the Mappers' DataBase. The aim of the database is to gather all ressources available on different games to help other map makers. This database will host prefabs, textures, shaders, models... We've almost got 100 items in the database (mainly wolfenstien enemy territory maps / prefabs at the moment) and would like all mappers willing to share their work to do so.
The Mapper's Database is available here :
http://www.gd-experience.eu/index.php?s ... category=6
Thanks
//Marko
Re: Starting Quake Mapping - Link Resources
We don't seem to mention this:
- Understanding Vis and Hint Brushes @ tremmapping
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- Posts: 344
- Joined: Wed Jan 29, 2003 8:00 am
POW - and wow so many dead urls... google was stumped
Textures / Shaders / Tutorials
Graphics Tutorials and Texture/Shader Learning Aids
Graphics Tutorials and Texture/Shader Learning Aids
- The Guru's Network
Levelshots (Making of) (Firehead at RageWorld)
Paint Shop Pro (re.Absolute Cross)
Photoshop (re.Absolute Cross)
QIII Shader Manual (- Revised Heppler)
Walkthrough: MapCenter Tex. Set (Ken 'Kat' Beyer)
Wasted Youth
- Afterglow Doom II Textures incl. Christopher Buecheler's Sets
Bourke Texture Collection
3D Palette (GfxArtist.com)
3Dxtra (Cygad.net)
CGTextures
ConceptArt.org
Mayang's 3800+ Free Textures
Quaketastic Texture Wads incl. Rorschach's
Renderosity
- Berneyboy's Photorealistic Textures
Bill Brooks Textures
Dave McKean's Art (Also see his Dreamline)
David Gurrea's Textures
Donkey's Textures
Jason Waskey's Pixelpoke
Noctua's Textures
Simon O'Callaghan SimonOC.com
Ydnar's Shaderlab
Yves 'Evil Lair' Allaire's Surfaces
- Doors, Windows and Traffic-signs
Animax Collection
Bricks and Stone-work
Kat's Brick Pak - kt_brick
Walls, Floors, Ceilings
David Gurrea's Collection
Fabrics
Jason Waskey's Fabrics
Noctua's Textiles
- Mr. Clean's Textures
mrcleantex_1.zip.mrcleantex_2.zip.
mrcleantex_3.zip.mrcleantex_4.zip.
Immortal's Textures
Textures Pack 1 (4.53 MB)
Idolator's q32thecore_txtset1
Q3 To the Core Texture Set 1
Chris 'Mr.LyCon' B Jensen's - Neotech Set!
70 Textures or the map if you dont have file planet
Bedrocks and Heavy Stones
Kat's boulders aka katsbits
Noctua's Rocks
Dirts
Noctua's Ground
SimonOC's Terrains aka Simon O'Callaghan
- Liquids - Hot and Cold
Ice Waterfall (FiReHeaD)
Water (Noctua)
Woods Barks and Boards
Noctua's Wood
Last edited by skinNCNmaster on Sun Jun 06, 2010 3:59 pm, edited 22 times in total.
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- Posts: 210
- Joined: Fri May 28, 2010 2:30 pm
I would like to propose my own mapping forum for the list. It's in German, but I think I'm not the only one with German as his mother tongue who's reading the list The main site is here, the tutorials subforum can be found there.
EDIT: The forum no longer exists. All tutorials have been moved to my blog.
EDIT: The forum no longer exists. All tutorials have been moved to my blog.
Last edited by DaEngineer on Sun Sep 25, 2011 3:37 pm, edited 1 time in total.
[url=http://www.victorkarp.com]Portfolio[/url] - [url=https://victorkarp.com/tutorials/quake-3-mapping-tutorials/]My Quake 3 mapping tutorials[/url] - [url=http://www.lvlworld.com/author/DaEngineer]My Quake 3 maps[/url]
- roughrider
- Posts: 354
- Joined: Mon Jul 22, 2002 7:00 am
Re: Starting Quake Mapping - Link Resources
Did some major fixes/changes where needed, mass pruning of the thread of all non link-related material. Incorporated links that were later listed, the ones that are still listed are ones I haven't gotten to yet.
Let's try and keep to only posting links please. If please doesn't work and you post garbage, I will nuke your post.
Let's try and keep to only posting links please. If please doesn't work and you post garbage, I will nuke your post.
Team *A51* Q3 & QL
- roughrider
- Posts: 354
- Joined: Mon Jul 22, 2002 7:00 am
Re: Starting Quake Mapping - Link Resources
Thanks Bliccer, I will get to finishing editing this thread sometime soon I hope, and will add that to the list.
Team *A51* Q3 & QL
Re: Starting Quake Mapping - Link Resources
Well you could also add the models of q3a.ath.cx to the models section.
I found this: http://www.webalice.it/bancala/files_easygen.htm
And I think Terragen is missing, no?
I found this: http://www.webalice.it/bancala/files_easygen.htm
And I think Terragen is missing, no?
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- Posts: 64
- Joined: Thu Jun 11, 2009 5:49 am
Re: Starting Quake Mapping - Link Resources
Thanks to Internet Archive, I found a link to the ik2k texture pack! (In fact, it's more "deduced the link from other sources" but... yeah!)
IK2k texture pack by Iikka "Fingers" Keränen:
http://www.fileplanet.com/hosteddl.aspx ... k_full.zip
IK2k texture pack by Iikka "Fingers" Keränen:
http://www.fileplanet.com/hosteddl.aspx ... k_full.zip
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- Posts: 102
- Joined: Sat Feb 19, 2005 10:11 am
Re: Starting Quake Mapping - Link Resources
look up, my old post is STILL there.... is anyone working on this thread ever? i volunteer
"Racism isn't born, folks, it's taught. I have a two-year-old son.
You know what he hates? Naps! End of list." - Dennis Leary
You know what he hates? Naps! End of list." - Dennis Leary
Re: Starting Quake Mapping - Link Resources
I got a small list of links here: http://cityy.explicits.de/?page=q3links
www.ferdinandlist.de/leveldesign
Re: Starting Quake Mapping - Link Resources
For those of you that map for CTF, it may be useful.
http://www.dghost.com/quake-3/threewave ... quirements
http://www.dghost.com/quake-3/threewave ... quirements
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- Posts: 344
- Joined: Wed Jan 29, 2003 8:00 am
Re: Starting Quake Mapping - Link Resources
this is missing from tools section
http://quark.sourceforge.net/
and wadfather moved site:
http://wadfather.mr-gibs.com/
but its malfunctioning
this is interesting, another renderer..
http://www.gameversity.com/index.php?ac ... orial&id=8
http://quark.sourceforge.net/
and wadfather moved site:
http://wadfather.mr-gibs.com/
but its malfunctioning
this is interesting, another renderer..
http://www.gameversity.com/index.php?ac ... orial&id=8
Re: Starting Quake Mapping - Link Resources
Hi
I know this is 2012, but I was wondering if anyone started a modern compilation/archive of the Quake 3 artist textures from the glory days. I skimmed over the links and I noticed the vast majority are now dead, which is a bit saddening to me because a lot of those texture works were good stuff that I used (and gave credit to) during my editing days. It seems only few resources, like SimonOC and evillair are still ticking, but the planetgamespy hosted webs are now gone (or are they?) along with their associated fileplanet download links. Would it be wrong to archive/upload texture pacts without the artist permission (but giving credit of course) for downloading posterity and future level-editing endeavors? Essentially like a directory listing copies of texture pacts that can no longer be downloaded that can be downloaded, for non-commercial use.
I know this is 2012, but I was wondering if anyone started a modern compilation/archive of the Quake 3 artist textures from the glory days. I skimmed over the links and I noticed the vast majority are now dead, which is a bit saddening to me because a lot of those texture works were good stuff that I used (and gave credit to) during my editing days. It seems only few resources, like SimonOC and evillair are still ticking, but the planetgamespy hosted webs are now gone (or are they?) along with their associated fileplanet download links. Would it be wrong to archive/upload texture pacts without the artist permission (but giving credit of course) for downloading posterity and future level-editing endeavors? Essentially like a directory listing copies of texture pacts that can no longer be downloaded that can be downloaded, for non-commercial use.
Re: Starting Quake Mapping - Link Resources
Gamespy/Fileplanet blew a fart and decided to stop hosting sites (including Quake3World, we had to get intervention from id Software to secure the domain and cloned to our own server). As a result, a lot of Q3 resources were blatantly killed off and lost unless the artist has their own site for hosting (i.e. Sock/Evillair).
The commonly used license for almost all texture packs allow for electronic distribution with attribution, so it's not usually an issue to upload them somewhere for download.
If you have a large collection of stuff that needs archiving, I have a large amount of storage available. Or you can get in contact with the people running Worldspawn Archives or LvL and see if they are willing to host it.
Cheers.
P.S. Curious, did you used to post here way back when? Perhaps under a different name?
The commonly used license for almost all texture packs allow for electronic distribution with attribution, so it's not usually an issue to upload them somewhere for download.
If you have a large collection of stuff that needs archiving, I have a large amount of storage available. Or you can get in contact with the people running Worldspawn Archives or LvL and see if they are willing to host it.
Cheers.
P.S. Curious, did you used to post here way back when? Perhaps under a different name?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Starting Quake Mapping - Link Resources
I frequented another Quake3 editing site that bite the dust many years ago. I think it was Map-Craft....?
I'm kicking myself for not d/ling many of the texture packs before the sites went down. I guess it's lucky that sites like LvL is still going, and a lot of those textures were put to use. I don't have a strong collection, but I have a few smaller sets.
I'm kicking myself for not d/ling many of the texture packs before the sites went down. I guess it's lucky that sites like LvL is still going, and a lot of those textures were put to use. I don't have a strong collection, but I have a few smaller sets.
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Re: Starting Quake Mapping - Link Resources
I still have a copy of the ik2k texture pack if you guys want it.
Re: Starting Quake Mapping - Link Resources
We Make Maps is apparently going away.
NOTICE: This domain name expired on 03/21/2013 and is pending renewal or deletion.
NOTICE: This domain name expired on 03/21/2013 and is pending renewal or deletion.