Failed to load lower.md3
Posted: Sat Feb 17, 2007 3:58 am
I recently made a quake III model in Max and exported it using a plugin, then ran md3compiler. I have all the tags and stuff right as far as I know; the model icon even shows up in the game. However, when I click it the game defaults to the main menu. The error it is getting is a "too many vertices" error on lower.md3. This is not logical, however; my model's lower part has about 700 vertices and the game says it has over 2000.
It might be interesting to note that my friend is having the same problem, and he followed the same process.
Why does quake think my model has so many verts?
It might be interesting to note that my friend is having the same problem, and he followed the same process.
Why does quake think my model has so many verts?