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Compiling problem

Posted: Wed Jan 31, 2007 7:38 pm
by ANIMAL1988
I have been regulary testing my map on q3. After compiling the latest version everything seeming to have gone well. the map fails to run on q3.

Posted: Wed Jan 31, 2007 8:25 pm
by axbaby
type in the console
/sv_pure 0

perhaps somehow this reverted to default 1

Posted: Wed Jan 31, 2007 8:32 pm
by ANIMAL1988
Apears only to be this map that wont run. it compiles fine. Although it does say it has a leak which has no line to indicate. However it had been working despite this.

Posted: Wed Jan 31, 2007 8:41 pm
by Foo
Oh man sounds bad eh oh well gl with it mate

Posted: Wed Jan 31, 2007 8:41 pm
by Quack
Make sure that you have a info_player_deathmatch entity somewhere in the map. If this does not exists or the entity accidently got moved inside a brush or outside the map, this may cause a leak.

Posted: Wed Jan 31, 2007 9:26 pm
by axbaby
find and fix the leak or scap all your latest changes and use an older version of the map.

:(

Posted: Wed Jan 31, 2007 9:40 pm
by ANIMAL1988
leaks gone

Posted: Wed Jan 31, 2007 9:43 pm
by Foo
GJ probably all well then ok good job

Posted: Wed Jan 31, 2007 10:53 pm
by dichtfux
Are you OK, Foo?

Posted: Wed Jan 31, 2007 11:03 pm
by Foo
I'm working on a strictly reactionary basis tonight I'm afraid.

Cynicism mixed with a little bit of cruelty.

Posted: Thu Feb 01, 2007 12:08 am
by Survivor
And a tad of non-relativism?

Posted: Thu Feb 01, 2007 1:57 am
by pjw
Foo wrote:GJ probably all well then ok good job
Ahahaha, you're such a jerk. :D

* * * * * * * *

ANIMAL1988, when you have a problem, we're usually quite happy to help, but it's a good idea to post exactly what you're doing, and exactly what the problem is. In other words:

1. How are you trying to load the map? What's the shortcut or command line? Switches?

2. What editor/compiler version and compile switches are you running?

2. What exact message are you getting when you try to compile?

3. You said there's no pointfile, but then you found the leak. How did you find it?

4. What was causing the leak?

5. Is the map working now?

6. If not, what's going on?

7. What's the average airspeed of an unladen swallow?

Not saying all that is entirely necessary, but it wouldn't hurt.

Seriously, it's like going to the doctor and saying "I don't feel right." And he says "What's wrong?" and you say "Well...I just told you." and then he screws around for a while and tries random stuff and you say "I like pie." and wander out the door.

Helping becomes difficult. :)

Posted: Thu Feb 01, 2007 3:40 am
by spookmineer
pjw wrote:7. What's the average airspeed of an unladen swallow?
What do you mean, an African or European swallow?

Posted: Thu Feb 01, 2007 2:09 pm
by ANIMAL1988
This is my third time re typing this message :dork:

Im not sure if it is a problem t do with the compiling. The problem lies when i try to load the map in quake, it goes straight back to the menu screen. Maybe some knows possible reasons this may happen?

Im using GTK radiant 1.5.0

Whichever command i use to load the map it does the same

Also one of my jump pads had a black line coming from it could this effect things (i got rid of the line but not the jump pads.)

Posted: Thu Feb 01, 2007 2:32 pm
by obsidian
I think everyone already said what could be said given the amount of information that you've supplied us, which isn't much.

Compile options? Errors in Radiant and game console? Screenshot of this black line that you are talking about?

Help us help you or we're just going to keep talking about swallow airspeeds.

BTW, the answer is 42.

Posted: Thu Feb 01, 2007 4:05 pm
by ANIMAL1988
was having a look at the common error message section and came across this.

25 Q : I was just remaking a map i'v done for another game, i put in a jump pad and a deathmatch start point, when i try to start it in quake i get

sp_worldspawn: the first entity isn't 'worldspawn'

. i want to know whats wrong. it worked fine before i put the jump pad on the map and the start point on the second level

[edit] i was using q3radiant instead of gtkradiant, the error might not happen now [measter]






A : The 'worldspawn' entry at the top of your *.map file is missing. Open up an older version of the map in a text editor and copy the 1st line (or copy what you see in that one that's not present in the latest map file), paste it into place at the top of the newer file and save.



The top of my .map file looks like this:
// entity 0
{
"classname" "worldspawn"
"target" "jump2"
"target1" "jump"

is ths where i have gone wrong?

Posted: Thu Feb 01, 2007 5:42 pm
by obsidian
sp_worldspawn: the first entity isn't 'worldspawn'
Yes, if that's the error message you got in the console, otherwise no. I wouldn't know for sure since you still haven't posted any error messages you are getting from the console, so it's anyone's guess.

Posted: Thu Feb 01, 2007 6:42 pm
by ANIMAL1988
i am'nt getting any message from the console.

Posted: Thu Feb 01, 2007 6:46 pm
by ANIMAL1988
However Entity one is not worldspawn

but

:icon28:

// entity 16
{
"classname" "worldspawn"
}
// entity 17
{
"classname" "worldspawn"
}
// entity 18
{
"classname" "worldspawn"

?????

:icon27:

Posted: Thu Feb 01, 2007 6:50 pm
by ANIMAL1988
sorry tell a lie

SV_setbrushmodel: NULL

Posted: Thu Feb 01, 2007 6:52 pm
by ANIMAL1988
Im sure this will be my last post

Is there an easy way to locate a brush by its number?

Posted: Thu Feb 01, 2007 7:04 pm
by pjw
In GTK 1.4 you can use "Find Brush" under the "Misc." pull-down menu; it's probably the same in 1.5.