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GtkRadiant 1.5.0 RC1

Posted: Mon Jan 22, 2007 11:05 pm
by maz0r
Just wanted to inform you guys, that a new build of our beloved GtkRadiant is available. And especially the new texture browser sounds awesome. I'm currently downloading, let's see if it is worth this extra thread.

=> Windows Installer

Changes since Beta 03-02:
  • - Added bobtoolz
    - Added Nexuiz, Darkplaces, Prey and Warzow support.
    - Added support for patches in texture-painting tool.
    - Added support for loading both .ent and .def files at the same time.
    - Added strafing for the camerawindow while holding ctrl (additional forward movement can be enabled by pressing shift during strafe).
    - Added brushexport Plugin by namespace (Exports selected brushes as wavefront object, supports multiple collapse modes and a materialignore list).
    - Added sunplug (Mapcoordinator-plugin for ET) by Topsun (ET only: setting mapcoordsmins and mapcoordsmaxs in the worldspawn)
    - Added Enhanced Texturebrowser (ETB) (see http://www.map-craft.com/modules.php?name=ETB)
    - Added shaderplug, accompanies the ETB
    - Added View -> Filter -> "Invert filters/Reset filters" function
    - Added "select inside" and "select touching" (both functions now work with multiple selectionbrushes, allowing complex selection operations).
    - Option to toggle the camera window stats on/off (view --> show --> show stats).
    - Added warzow- and tremoulus-support to q3map2
    - Added new texture browser option: View -> Hide Image Missing.
    - New texture browser option: View -> Fixed Size.
    - Inverted bevel can be used with end caps
    - Camera movement speed changes. Increase speed = SHIFT+KP_PLUS, decrease speed = SHIFT+KP_MINUS. New option to link the strafe speed to camera movement speed (default: linked).
    - UFO:Alien Invasion Plugin
    - Added anisotropic view filter

    - Fixed detail brushes being turned structural when texture is set.
    - Fixed doom3 func_static with blank 'model' key being invisible.
    - Fixed crash when loading entity definitions in quake4 1.3 point release.
    - Fixed entity inspector sliders to always show
    - Several 64bit fixes
    - Fixed some hotkey collisions
    - Fixed Entity -> Ungroup
    - Fixed translucent brushes becoming invisible when selected
    - Entity names are now drawn for group entities in Doom3 and Quake 3 mode
    - Fixed "jumping" texcoords when switching to a shader with different size
Note, that it is a RC, so - maybe - you should also post your response to this original thread at SplashDamage, where I actually found it.

Posted: Tue Jan 23, 2007 2:41 pm
by broar
- Added brushexport Plugin by namespace (Exports selected brushes as wavefront object, supports multiple collapse modes and a materialignore list).
I always wanted this. The world gets better!
Now we can collapse a set of datail brushes to a mesh.

Posted: Tue Jan 23, 2007 3:44 pm
by obsidian
Well, you always could do that with Q3Map2. This may just make it a little easier.

I'm going to try out this new release.

Posted: Tue Jan 23, 2007 4:27 pm
by Kat
It's worth looking at, they've done a few things generally that seem to have made it much easier to use thatn before, definately a better alternative for blocking out Q4 stuff that's for sure.