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how do I remove weapons in osp?
Posted: Sat Jan 06, 2007 11:31 am
by recognize
hey guyz. wondering how I remove weapons in OSP.??
I want rockets and rails only. any clue?
*Hmmmm++*
Posted: Sun Jan 07, 2007 3:25 am
by PieceMaker
Are you running a Quake3 OSP server?
Or.... What exactly do you want to do?
Have you looked in the OSP\DOCS folder yet by chance?
Posted: Sun Jan 07, 2007 11:37 am
by recognize
ya, I'm running an osp server. What I'd like to do is make the rail delay 700 instead of the default 1500. There is a way it can be done by changing the game play to Instagib. Then one can set the raildelay to whatever by using
Instagib_reload 700
But I cant find out how one can change the delay in normal game play, if at all.
And I was also wondering how to remove all weapons from the game excluding the rocket and the rail.
Posted: Sun Jan 07, 2007 12:07 pm
by recognize
reload <100-5000> Sets railgun reload time (in ms). Available only
under instagib mode.
so it loks like I cant change the raildelay in normal game play. I wish there was a mod out there that was alround perfact.
Hmm?
Posted: Mon Jan 08, 2007 4:49 am
by PieceMaker
Tried checking out
Commander Keen's Q3 Guide over @
http://www.gameadmins.com
I'm sure you can find what you're looking for in the variables section.

Hint. Try finding
disable_<item name> on the page.
Then take a look at the disable.cfg or enable.cfg
Not sure..... but that might help you out?
Posted: Mon Jan 08, 2007 8:14 am
by ^misantropia^
In OSP, this is managed through the item_disable cvar. From Docs/osp-q3-Variables.txt:
Code: Select all
// item_disable <item_mask>
// Describes all items (excluding powerups) to be removed from each
// map (default = 0). Note, this value is a sum of all the items
// to be disabled, as listed below:
//
// item_mask
// ------------
// * 0 - No items diabled
// 1 - All armor
// 2 - All health
// 4 - BFG
// 8 - Machinegun
// 16 - Shotgun
// 32 - GrenadeLauncher
// 64 - RocketLauncher
// 128 - LightningGun
// 256 - PlasmaGun
// 512 - RailGun
//
// ---> Note, when a weapon is disabled, its associated
// ammo is also removed.
//
// Example: item_disable value of 511 effectively
// removes all items from the map except for
// the railgun and its ammo (slugs).
You're probably interested in powerup_disable, start_*, weapon_deaddrop, weapon_start and weapon_have as well. Documentation for these can be found in the same file.
Posted: Tue Jan 09, 2007 10:25 am
by recognize
thanks guyz.