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Quake 4 + relief mapping.
Posted: Tue Dec 05, 2006 4:06 am
by Ganemi
Posted: Tue Dec 05, 2006 2:09 pm
by MKJ
against what FPS hit ?
Posted: Tue Dec 05, 2006 2:19 pm
by xchaser
thats a sweet improvement for the single player. damn nice work looks like the UT2007
Posted: Tue Dec 05, 2006 4:31 pm
by Ganemi
My 7900 GT gets cut from 60 to 30-40 in some places, but much of the time it remains at 50-60. I really can't tell when it drops to 30, though, since it's really stable, and not lagging like the way my card does when on Ultra.
Q4 could look so much better than it does now. Imho the bump maps look far too small in so many places and it is just displeasing to see. It would be pretty cool if someone could increase the bump maps' size then displace it or something like that.
But maybe it's not that simple? In any case, there's a huge chance for improvement right here.
Posted: Tue Dec 05, 2006 4:34 pm
by obsidian
Also known as parallax occlusion mapping. It's similar to normal mapping but adds some occlusion as well, which improves the illusion of depth. It's the same effect as the bullet holes in FEAR. Performance should be pretty good on modern hardware.
Limitations is that there will be some texture streaking as the diffuse layer is extruded, as you can see in the first example set.
Posted: Tue Dec 05, 2006 9:03 pm
by Ganemi
Still has the potential to look far better than bump mapping, and apparently it's not that hard to do given the proper tools. I used some tools off of that website and batch displaced a bunch of textures/bump maps from Q4.