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Texturing curves and caps...

Posted: Thu Oct 19, 2006 1:43 pm
by o'dium
FFS I cant for the LIFE OF ME texture an end cap correctly... For some reason it REFUSES to texture, whether I "fit" it, "cap" it or "natural" it...

Quake 4 BTW just so we know....

Anyway, it will NOT just look "normal", it has to go all strange, like this:

Image

PLEASE... Somebody help me before I check the computer out the window... :(

Posted: Thu Oct 19, 2006 1:49 pm
by mrd
Not sure if hotkeys are any different in Q4 editing than they are in Q3, but try naturalize in combo with one of the buttons in the surface inspector. Shift+Ctrl+N

Posted: Thu Oct 19, 2006 1:49 pm
by Foo
You need 'cycle cap texture' which might still be on the Q4 curves menu in the editor. If not then the old radiant shortcut was CTRL-SHIFT-N but I doubt that still exists.

Posted: Thu Oct 19, 2006 1:50 pm
by mrd
Actually woops... Naturalize is just Ctrl+N. Shift+Ctrl+N might work for you anyway.

Posted: Thu Oct 19, 2006 1:51 pm
by mrd
I win. Go home FOO! :p

Posted: Thu Oct 19, 2006 1:51 pm
by Foo
Doo-waka Doo-waka Doo!

Posted: Thu Oct 19, 2006 1:56 pm
by o'dium
ok, ctrl+shift+n removed all entities from the editor, pressing again returns them (Hides them then).

Shift+N makes the texture change appearance. Once. After that, does nothing, but still doesn't look right :(

Thanks for the help but still, nowhere... It SHOULD be the same as Doom 3's editior.

Posted: Thu Oct 19, 2006 1:57 pm
by o'dium
AHA! Got it. CTRL+SHIFT+P.

Thanks guys for the help! :D

Posted: Thu Oct 19, 2006 2:04 pm
by Kat
Keep in mind that textures on patches are effected by the number of subdivisions of the mesh as well, especially on curves.

Posted: Thu Oct 19, 2006 2:10 pm
by rgoer
o'dium you want to do this, in this order:

1. select your patch mesh
2. click the middle mouse button on that brush face sitting to the left of your archway
3. voila

Posted: Thu Oct 19, 2006 2:15 pm
by o'dium
rgoer wrote:o'dium you want to do this, in this order:

1. select your patch mesh
2. click the middle mouse button on that brush face sitting to the left of your archway
3. voila
That sounds perfect, except for one thing... It doesn't seem to be doing anything? My middle mouse button works, its autoscroll in IE? Strange... I'll keep messing.

Posted: Thu Oct 19, 2006 2:37 pm
by rgoer
you are just running the radiant that is built into quake4.exe right

if you are running gtk 1.5 or some other editor I'm not sure if the functionality is the same

Posted: Thu Oct 19, 2006 2:39 pm
by o'dium
rgoer wrote:you are just running the radiant that is built into quake4.exe right

if you are running gtk 1.5 or some other editor I'm not sure if the functionality is the same
Nope, its the Rad that came with Quake 4, latest PR. I dunno if its because I'm running Logitech Drivers for my mouse etc, so its bound to certain things, but it still comes up in games as MOUSE3 so I dunno? Very strange...

Know of any other shortcut keys or another way to bind the action?

Posted: Thu Oct 19, 2006 2:45 pm
by rgoer
not sure what to tell you then--I have a similar setup (logitech mouse with their drivers, etc) here at work and it works for me?

Posted: Thu Oct 19, 2006 2:55 pm
by o'dium
rgoer wrote:not sure what to tell you then--I have a similar setup (logitech mouse with their drivers, etc) here at work and it works for me?
Just my look really :( I have the MX5000 wireless desktop set, with the logitech drivers that let you bind anything to anything lol. However the mouse is still all default... Very strange... Thanks for the help mind.

Posted: Thu Oct 19, 2006 5:20 pm
by wviperw
Middle-clicking in general in the CAM view acts like an eye-dropper and grabs whatever texture you are middle-clicking on and applies it to the selected face. So try doing that with just brushes first to make sure your middle-click is working in Radiant.

Posted: Thu Oct 19, 2006 5:23 pm
by mrd
I've found that the middle clicker doesn't work to well with curves. Sometimes I can copy from a brush to a curve okay, but if I ever try to copy from a curve to a brush I just get some totally random texture or caulk or that blue notex texture. :paranoid:

Posted: Thu Oct 19, 2006 5:26 pm
by Foo
o'dium wrote:
rgoer wrote:not sure what to tell you then--I have a similar setup (logitech mouse with their drivers, etc) here at work and it works for me?
Just my look really :( I have the MX5000 wireless desktop set, with the logitech drivers that let you bind anything to anything lol. However the mouse is still all default... Very strange... Thanks for the help mind.
Pop into the mouse button assignments and change the middle click action from 'Autoscroll' to 'Middle Button'. It is in that list, you just have to stare at it for a while until it gets embarrassed and shows itself.

Been through this before with logi mice.

Posted: Thu Oct 19, 2006 5:27 pm
by Black_Dog
I had to change the settings on my logitech to get mouse3 to work for everything. I can't remember from what to what, though.

Er, worth a try.

Posted: Thu Oct 19, 2006 5:33 pm
by o'dium
Ahhaaa... Changed it to "middle mouse" and now it works, however, not like I thought it would.

It just copies the texture you last clicked on into memory then any surface you middle click on after that, it will texture it with it.

I had this feeling that if the patche was right next to it and i did the middle click thing, it would match up the texture scales and coords exactly, but it doesn't do that :(

Oh well, one mystery solved at least!

Posted: Thu Oct 19, 2006 5:39 pm
by pjw
o'dium wrote:It just copies the texture you last clicked on into memory then any surface you middle click on after that, it will texture it with it.
I may be misunderstanding you, but it sounds like you're not doing what rgoer suggested. You shouldn't be texturing with middle-click (in this case), you should be grabbing a texture (which is then auto-applied to the currently selected patch with correct coords/scale/etc.):
rgoer wrote:1. select your patch mesh
2. click the middle mouse button on that brush face sitting to the left of your archway

Posted: Thu Oct 19, 2006 5:54 pm
by o'dium
No way... I did it, it works... :D Damn thats gonna make my life about 97,000 times more easier.

Thanks for the tip! :D

Posted: Thu Oct 19, 2006 9:41 pm
by o'dium
WTF? Why does this method not work for Bevels? It works down the one side, then the other side of the bevel gets stretched... It was working perfectly until I used it on bevels...

Image

Posted: Thu Oct 19, 2006 10:38 pm
by rgoer
because what it's doing is copying the UVs of the surface that you click on

brush faces have planar UVs, which work wonders for planar patch meshes (your inverse caps around your arch, for example)

bevels can't make do with planar UVs, so you'll just have to use the "tile so many times U and so many times V" option

Posted: Thu Oct 26, 2006 5:39 pm
by corsair
if you find it hard to get yer texture aligned with the "tile so many times U and so many times V"-option rgoer mentioned, you can try to apply the texture (capped) on a flat 3x3 patch mesh and modify the mesh it into your desired curve afterwards.