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Feckin hell, check out these new Crysis pics...
Posted: Wed Oct 18, 2006 6:32 pm
by o'dium
I think its bloody obvious Cry Tech have gotten the "real life beach and island" look down to a T... These are just insane for a GAME...
http://incrysis.com/crysis/index.php?op ... 9&Itemid=2
Fantastic eh.
Posted: Wed Oct 18, 2006 6:36 pm
by dzjepp
gay little server is sweatin
Posted: Wed Oct 18, 2006 6:38 pm
by Grudge
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Posted: Wed Oct 18, 2006 6:39 pm
by o'dium
Posted: Wed Oct 18, 2006 6:53 pm
by neh
purdy impressive tbh - hope it plays as nice as it looks
Posted: Wed Oct 18, 2006 6:55 pm
by 4days
that'd be a first. all the pretty games so far feel like you're sliding around on greased skates

Posted: Wed Oct 18, 2006 6:56 pm
by bitWISE
jesus
Posted: Wed Oct 18, 2006 7:10 pm
by seremtan
nice, but bigger screens would impress me more
Posted: Wed Oct 18, 2006 7:39 pm
by Don Carlos
its alright like...
Posted: Wed Oct 18, 2006 8:14 pm
by MKJ
yea, great. cant wait
wait i can!
Posted: Wed Oct 18, 2006 8:19 pm
by SoM
Don Carlos wrote:its alright like...if that's all you can afford
Posted: Wed Oct 18, 2006 8:55 pm
by DiscoDave
seremtan wrote:nice, but bigger screens would impress me more
Was just thinking that. Hard to properly compare when you're looking at 640x480 screens.
Posted: Wed Oct 18, 2006 9:09 pm
by Doombrain
the fucking shadows never look real. always to sharp, looks crap.
Posted: Wed Oct 18, 2006 9:20 pm
by Don Carlos
w3rd db...
Posted: Wed Oct 18, 2006 9:23 pm
by d3mol!t!on
Some of those renders do look pretty close to their comparison images, though I agree with Doombrain that the shadows do look a bit too sharp in most cases. Larger screenshots would certainly do the comparisons more justice.
Posted: Wed Oct 18, 2006 9:28 pm
by rellort
Doombrain wrote:the fucking shadows never look real. always to sharp, looks crap.
boo hoo, unrealistic shadows in a game

Posted: Wed Oct 18, 2006 9:36 pm
by Doombrain
oh do fuck off
Posted: Wed Oct 18, 2006 9:42 pm
by rellort
Doombrain wrote:oh do fuck off
was my comment to sharp? i'll go hide in the shadows
Posted: Wed Oct 18, 2006 9:43 pm
by o'dium
Doombrain wrote:the fucking shadows never look real. always to sharp, looks crap.
SHUT THE FUCK UP ODIUM

Posted: Wed Oct 18, 2006 9:45 pm
by seremtan
rellort wrote:Doombrain wrote:oh do fuck off
was my comment to sharp? i'll go hide in the shadows
half the planet's in the shadow of your gigantic nose, DuMbo
Posted: Wed Oct 18, 2006 9:47 pm
by Captain
rellort wrote:Doombrain wrote:oh do fuck off
was my comment to sharp? i'll go hide in the shadows
You're already hiding behind an alt, dickweed

Posted: Wed Oct 18, 2006 9:49 pm
by Doombrain
rellort wrote:Doombrain wrote:oh do fuck off
was my comment to sharp? i'll go hide in the shadows
hey drum, i'm in london now. wanna meet up sometime?
Posted: Wed Oct 18, 2006 9:52 pm
by Foo
Water looks good but missing some obvious features like the fact that wave breaks do not happen down the entirety of a wave at the same time.
Shots of the houses and huts are off and the ones that look 'good' only look so because they simply take photos of those same huts and paste them onto the surfaces. Beyond the texture the structural detail is poor.
The shot of the dirt track between trees looks good except for the track itself, where the crappiness of the texture really shows through.
And DB's right about the shadows, they're always a dead giveaway. Just take a look at the coastal road shot and compare the palm leaves shadow on the road.
Game looks good, but for someone who only last week picked up on a lack of blending on some beach rocks in the LEM forum, you've got a blind spot for a lot of things in these shots.
Posted: Wed Oct 18, 2006 9:55 pm
by o'dium
Fucking hell Foo, honestly mate, relax.
Posted: Wed Oct 18, 2006 9:55 pm
by The HavoX
rellort wrote:was my comment to sharp? i'll go hide in the shadows
Welcome back DRuM.