Page 3 of 3

Re: Common Error Messages

Posted: Wed Aug 11, 2010 9:30 pm
by Bliccer
Here you get a new version of the Error list:

Q3A_Common_Error_Messagesv1.4.pdf

Changes:
- extended the Bots just standing around in the map section

The online version is updated, too, ofc:

http://q3a.ath.cx/?editing=errors

Furthermore I formated the whole page, so the validator shows a green page.
Also the  should be gone. Maybe you haven't even recognized.

Re: Common Error Messages

Posted: Sat Sep 11, 2010 8:36 pm
by Bliccer
So here is a new version with 2 new error messages and some new words in another topic:

Q3A Common Error Messages v1.5.pdf

- edited one link
- added some lines in the Shaders not working and Missing Textures In-game? section
- added two new messages to the list:
Error: MAX_SHADER_INFO Exceeded (thanks to morbus)
CM_Inlinemodel: Bad Number

Again: If you get any new errors not stated here, write it into this thread or send me a pm. Also if you find smth with the formatting.

Re: Common Error Messages

Posted: Wed Apr 03, 2013 9:18 pm
by obsidian
MAX_MAP_ENTITIES - Generally speaking, you have too many entities in your map, but there are all sorts of specifics on what is and isn't counted to that limit and what the game needs reserved for other stuff. There is a full discussion here:

viewtopic.php?f=10&t=46343

Re: Common Error Messages

Posted: Thu Oct 29, 2015 8:30 pm
by Gustavo6046
Once a time I tried to compile gusq3dm6 AAS but bspc stated it was leaked. The leak was not visible in GtkRadiant.
The fix was simple: check for brushes that weren't clipping (I could pass through) and remake them.
Please add this to your Q&A.