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The future of computer interfaces...
Posted: Thu Aug 03, 2006 6:06 pm
by Mat Linnett
...is to have no interface.
Really cool multi-touch technology in action.
Just imagining what could be done with this stuff blows my mind.
Posted: Thu Aug 03, 2006 6:17 pm
by bitWISE
Amazing but le old
Posted: Thu Aug 03, 2006 6:18 pm
by Mat Linnett
Figured it prolly would be. Ah well, it's still ace

Posted: Thu Aug 03, 2006 6:27 pm
by bitWISE
It would be hard to use in a typical desk setting though. All computer desks would have to come with slanting table-tops. It would also be cool to have version like he has that you could just slide up to the couch.
Posted: Thu Aug 03, 2006 6:30 pm
by seremtan
pretty cool, and he has a point about our generally antequated ways of interfacing with computers
Posted: Thu Aug 03, 2006 6:37 pm
by bitWISE
seremtan wrote:pretty cool, and he has a point about our generally antequated ways of interfacing with computers
They may be dated but they're certainly functional.
That type of interface would suck for pretty much any game besides RTS or card/board games. It would also be much more tiresome as you would have to move you entire arm across the screen as opposed to a quick twitch of the wrist. You'd also have to either grow a coke-nail or hold a stylus to get enough accuracy for day-to-day use. I have a feeling a flat on-screen keyboard would limit speed/accuracy as well. And you'd have to be careful not to rest your fingers too hard on the keys or you might end up pressing them.
Posted: Thu Aug 03, 2006 8:06 pm
by seremtan
weather forecast for my parade: rainy
Posted: Thu Aug 03, 2006 8:13 pm
by bitWISE
seremtan wrote:weather forecast for my parade: rainy

Posted: Thu Aug 03, 2006 9:35 pm
by 4days
bitWISE wrote:seremtan wrote:pretty cool, and he has a point about our generally antequated ways of interfacing with computers
They may be dated but they're certainly functional.
That type of interface would suck for pretty much any game besides RTS or card/board games. It would also be much more tiresome as you would have to move you entire arm across the screen as opposed to a quick twitch of the wrist. You'd also have to either grow a coke-nail or hold a stylus to get enough accuracy for day-to-day use. I have a feeling a flat on-screen keyboard would limit speed/accuracy as well. And you'd have to be careful not to rest your fingers too hard on the keys or you might end up pressing them.
dunno, i worked with a company that make peripherals for people with RSI/poor motor control/abject fliddery/etc and they were really keen that people in general get away from the current way of doing things.
especially mice - your body isn't designed to slide a mouse around a table with your wrist flattened. they had a mouse that was shaped like a joystick, and you could tell the moment you started using it that it would be more comfortable than a regular mouse, just took a hell of a lot of getting used to.
too set in my ways to buy one (and it had a shitty dpi), but it'd be nice in 15 or 20 years not to have gotten arthritis from using a mouse 99% of the day. keyboards were the other thing - they were looking at 'chording' or whatever it's called, like those doofers courtroom stenographers have - i'm waffling, but this sort of tech (touch screen, alternative peripherals etc) isn't that far off of becoming mainstream.
Posted: Thu Aug 03, 2006 11:26 pm
by K-mart Shopper
The future of computer interfaces allow precision lava-lamp simulation and dots that spin and twirl!
I don't see this becoming anything really.
Posted: Fri Aug 04, 2006 1:32 am
by +JuggerNaut+
K-mart Shopper wrote:The future of computer interfaces allow precision lava-lamp simulation and dots that spin and twirl!
I don't see this becoming anything really.

Posted: Fri Aug 04, 2006 12:47 pm
by bitWISE
4days wrote:bitWISE wrote:seremtan wrote:pretty cool, and he has a point about our generally antequated ways of interfacing with computers
They may be dated but they're certainly functional.
That type of interface would suck for pretty much any game besides RTS or card/board games. It would also be much more tiresome as you would have to move you entire arm across the screen as opposed to a quick twitch of the wrist. You'd also have to either grow a coke-nail or hold a stylus to get enough accuracy for day-to-day use. I have a feeling a flat on-screen keyboard would limit speed/accuracy as well. And you'd have to be careful not to rest your fingers too hard on the keys or you might end up pressing them.
dunno, i worked with a company that make peripherals for people with RSI/poor motor control/abject fliddery/etc and they were really keen that people in general get away from the current way of doing things.
especially mice - your body isn't designed to slide a mouse around a table with your wrist flattened. they had a mouse that was shaped like a joystick, and you could tell the moment you started using it that it would be more comfortable than a regular mouse, just took a hell of a lot of getting used to.
too set in my ways to buy one (and it had a shitty dpi), but it'd be nice in 15 or 20 years not to have gotten arthritis from using a mouse 99% of the day. keyboards were the other thing - they were looking at 'chording' or whatever it's called, like those doofers courtroom stenographers have - i'm waffling, but this sort of tech (touch screen, alternative peripherals etc) isn't that far off of becoming mainstream.
Joystick mouse isn't a bad idea.
The only thing I'm saying is that manipulating the cursor with your hand would be tedious for the average tasks. Although, if they made a mousepad version that would translate your movements to the screen that would be pretty cool.
Posted: Fri Aug 04, 2006 12:52 pm
by Foo
I think the next phase of computer interfaces will be using optical recognition to place the mouse cursor.
After all, you always look at what you want to click on. The biggest obstacle might be knowing when the cursor is and is not wanted. Might do that with winking or something.
Posted: Fri Aug 04, 2006 1:39 pm
by bitWISE
Foo wrote:I think the next phase of computer interfaces will be using optical recognition to place the mouse cursor.
After all, you always look at what you want to click on. The biggest obstacle might be knowing when the cursor is and is not wanted. Might do that with winking or something.
Imagine a twitch gamer playing like that

Posted: Fri Aug 04, 2006 1:50 pm
by 4days
oblivion could take over fatality's spot.
Posted: Fri Aug 04, 2006 1:52 pm
by Foo
Good ol' 'two cursors' oblivion