r_maxpolys "600"
r_maxpolyverts "3000"
Does anyone know if those cvars apply to everything being rendered by Quake 3? Does it really only draw 600 polygons per frame?
Map/model trivia
-
- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
-
- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
So that would put a cap on the number of polys and verts coming from player characters, special effects and such, but not affect the polys used to draw the level's geometry?
What kinda stuff is classes as being generated by the cgame and not the BSP? I mean misc_models and weapons are entities so they count in that limit or do they count as part of the BSP.
My head....
What kinda stuff is classes as being generated by the cgame and not the BSP? I mean misc_models and weapons are entities so they count in that limit or do they count as part of the BSP.
My head....
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
-
- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm