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Quake 4 1.3 Point Release
Posted: Mon Jul 31, 2006 4:08 pm
by SyncError
The Quake 4 1.3 Point Release is being released today. More information coming soon.
UPDATE: All QuakeCon 2006 Quake 4 tournaments will be using the 1.2 Point Release due to the limited amount of time available for players to adjust to the new gameplay changes, however, all BYOC servers will be running the 1.3 Point Release, so it is suggested that everyone patch to 1.3 except for those who may wish to keep a separate 1.2 copy for use of practicing prior and during the tournament.
Quake 4 Point Release 1.3 {Full Install - 234MB}
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[ Q4 PR 1.3 Full Install @ FileFront ]
[ Q4 PR 1.3 Full Install @ FileCloud ]
[ Q4 PR 1.3 Full Install @ FileShack ]
[ Q4 PR 1.3 Full Install @ Levitation ]
[ Q4 PR 1.3 Full Install @ Quake4Maps ]
[ Q4 PR 1.3 Full Install @ PlanetQuake4 ]
Quake 4 Point Release 1.3 {Upgrade 1.2 ~ 1.3 - 140MB}
**
[ Q4 PR 1.3 Upgrade Install @ FileFront ]
[ Q4 PR 1.3 Upgrade Install @ FileCloud ]
[ Q4 PR 1.3 Upgrade Install @ FileShack ]
[ Q4 PR 1.3 Upgrade Install @ Levitation ]
[ Q4 PR 1.3 Upgrade Install @ PlanetQuake4 ]
Quake 4 1.3 Readme: [ Link ]
We've been working hard and playing harder to bring you the release of version 1.3 for Quake 4. This update includes a host of new and community requested features such as: more agile player movement, weapon balance adjustments, a single ambient light option, improved rendering and cpu peformance and much more. We are also excited to introduce some brand new elements to Quake 4:
* New gametype - DeadZone
* New multiplayer weapon - Napalm Launcher
* 8 new professionally made maps
* 4 revized maps for additional DeadZone support
* Buy mode server option that allows you to purchase weapons and equipment.
We hope everyone enjoys the new content, features and fixes! For a complete list of changes, please see the README.
The 1.3 update affects pure server and protocol consistency. Therefore, players who update to 1.3 from ANY previous version will only be able to connect and play against other 1.3 users.
Save games created on any previous version of the game will not be compatible with the 1.3 update.
Source: [ id software ]
Posted: Mon Jul 31, 2006 4:10 pm
by Foo
I hope this is awesome, cause my renewal for quake4world is coming up 'n it might cause me to get off my ass and sort the site out =)
I do have some faith that it will be though.
Posted: Mon Jul 31, 2006 4:27 pm
by KO
Lets see how this shit goes down.
Re: Quake 4 1.3 Point Release
Posted: Mon Jul 31, 2006 4:28 pm
by duffman91
SyncError wrote:The Quake 4 1.3 Point Release is being released today. More information coming soon.

Posted: Mon Jul 31, 2006 4:39 pm
by Program2
Thank you
Posted: Mon Jul 31, 2006 5:09 pm
by GODLIKE
Where, where, where?
Posted: Mon Jul 31, 2006 5:46 pm
by duffman91
Seriously now, no need to spread out the announcement in multiple edits.
Posted: Mon Jul 31, 2006 6:32 pm
by duffman91
Posted: Mon Jul 31, 2006 6:51 pm
by Lenard
Added a single ambient light option. Use r_forceAmbient with a value ranging from 0 to 1.
Multiplayer weapon damage and movement values have been adjusted.
The player will now respawn based on his/her last combatant's location.
Shotgun hit sounds will no longer drop.
The game no longer has to be relaunched to access more than 4 netdemos.
The wrong icon will no longer appear for certain clients after a team shuffle.
Spawn auto-complete in the RCON window will no longer crash.
Voting for Team DM and certain maps will no longer load the wrong map.
The Apply Changes button in the Options menu has been removed.
A crash will no longer occur in Tourney if a finalist disconnects.
A player's name will no longer change to that of the player in the demo if a NetDemo is played.
Time Limit Hit will no longer be displayed in the wrong circumstances.
Posted: Mon Jul 31, 2006 6:56 pm
by duffman91
//---------------------------------------------------------------------------------
// Changelog Overview
//---------------------------------------------------------------------------------
//
// Player Acceleration:
// pm_accelerate: 15.0 (q4 1.2: 10.0)
// pm_airaccelerate: 1.18 (q4 1.2: 1.0)
// Gauntlet:
// range: 50 (q4 1.2: 48)
// Shotgun:
// spread: 875 (q4 1.2: 700)
// Hyperblaster:
// firerate: 0.7 (q4 1.2: 0.8)
// projectile speed: 1950 (q4 1.2: 1800)
// Lightning Gun:
// knockback: 6 (q4 1.2: 8)
// Nailgun:
// damage: 25 (q4 1.2: 30)
// splash damage: 25 (q4 1.2: 30)
// projectile speed: 1400 (q4 1.2: 1200)
// Rocketlauncher:
// projectile speed: 935 (q4 1.2: 900)
// projectile size: 5 (q4 1.2: 7)
// knockback: 110 (q4 1.2: 100)
//
//---------------------------------------------------------------------------------
Sync's post @ ESReality.
Posted: Mon Jul 31, 2006 7:13 pm
by duffman91
Posted: Mon Jul 31, 2006 7:25 pm
by DooMer
i just got an error after dling the upgrade.
It isnt the right size, and they removed the link I got it from. durn
Posted: Mon Jul 31, 2006 7:28 pm
by duffman91
No problems with full install here.
Posted: Mon Jul 31, 2006 7:48 pm
by ElectroCuteBunny
SyncError thank you so much

Posted: Mon Jul 31, 2006 7:53 pm
by MKJ
as posted in GD:
whoa, just had a little playthrough in retrophohlibblbiblbpiolis
the new speeds, very good. it still feels like you have thirtyseven feet though. the napalm gun seems cute, not sure about the damage the leftover thingy does - feels a bit like a lucky killer atm. plusside: you can do a mean napalm jump for less damage than with a rocket :icon14:
forceambientlight is also sexy. im never one for vertexlighting but in q4's case it was very needed. gg raven
Posted: Mon Jul 31, 2006 8:08 pm
by MKJ
was that SMP+drawLagometer slowdown bug finished btw?
Posted: Mon Jul 31, 2006 11:23 pm
by GODLIKE
Napalm gun.. Looks great.. Hard to use effectively. :icon26:
Posted: Mon Jul 31, 2006 11:42 pm
by I cant spell u
GODLIKE wrote:Napalm gun.. Looks great.. Hard to use effectively. :icon26:
Really? I think it's pretty good actually, close range of course. The little lava blobs that fall from the shot are handy if you wanna know when an opponent is approaching when they walk over it.
Posted: Tue Aug 01, 2006 12:05 am
by kleeks
good work guys - certainly heading in the right direction
Posted: Tue Aug 01, 2006 5:45 am
by GODLIKE
It may just be that I suck with the Napalm Gun, so far.. but I find that I keep expecting guys to NOT walk away from the splash, and they do.. So I need to work it in a bit to get a hang of getting frags with it.
While I have to say my skill level definately appears LOWER on 1.3.. I just got kicked around pretty bad in-game... but I am pretty impressed. I'm not sure Quake.. ANY version.. has ever been this fast. The movement definately makes aim less the dominant factor, and the little weapon tweaks (HB suddenly dangerous) are fun.
I'm so happy I'm not even HEARING my wife fussing about the lack of female models.. :icon25:
/me runs off to duel ..
Posted: Tue Aug 01, 2006 12:22 pm
by o'dium
234meg? FFS, this took me a whole 2mins 13 seconds to download, I want my money back...
Anyways BRB, gonna check these "liquids". I hope they are nice and not half arsed versions otherwise i WILL be doing that odium thang

Posted: Tue Aug 01, 2006 12:41 pm
by o'dium
OMG... These "liquids" are nothing more than a none solid brush with a hurt trigger and "noMarks"...
Wheres the swimables? Wheres the liquids impacts? Wheres the physics?
This was possible in Quake 4 on release, hell, even Doom 3.
Thats not good.
As for the weapon, its bloody pointless. The Napalm Launcher feels tacked on, and really poor at best.
The new physics are wicked though, it feels a lot better than previous builds, much more Q3 like.And the new levels, while some have odd texturing in places, are quite solid.
The only major downside to this PR was the liquids, which are nothing more than a brush with a scrolling texture. I.E. Not good

Posted: Tue Aug 01, 2006 1:46 pm
by MKJ
napalm launcher is a strategic weapon is what i found.. kinda like q3's grenade launcher.
on another note, after i installed 1.3 i have double the maps in my create server list... the usual stock maps and exact copies of those called "[tmp] mapname".
anyone else have this ?
Posted: Tue Aug 01, 2006 6:30 pm
by I cant spell u
MKJ wrote:
on another note, after i installed 1.3 i have double the maps in my create server list... the usual stock maps and exact copies of those called "[tmp] mapname".
anyone else have this ?
Yes.