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Inf_speed1 - Quake 3
Posted: Thu Jul 20, 2006 1:03 pm
by Infernis
Below you'll find my attempt at a speedmap. The geometry was done in exactly one hour and 8 minutes. But I needed some extra time because the map was too dark. I didn't count the time I needed to zip everything up due to some compiler issues. For some odd reason I can't compile an .aas file. Oh well, TW saved the day. Anyway let's keep it at one hour and thirty minutes.
With this, I also fulfilled a promise long overdue, to dONKEY and Stjartmunnen, of me making a speedmap. Anyway, you can download it
here. Not to forget, a screenie below:

Posted: Thu Jul 20, 2006 5:24 pm
by pjw
Fun little speedmap. It's amazing what you can do in a short period if you put your mind to it. I was never able to manage the one hour thing, although I have a number of "quickie" maps that were made in one sitting.
On this one, I think I may have gone with YA instead of RA, and maybe thrown something in the water (health?) just for a audio cue, but still, good job.

Posted: Thu Jul 20, 2006 5:39 pm
by ALMighty
Damn, that's impressive for 1 hour. Impressive and inspiring. I like how it feels, the verticality combined with the cold colours is great. Good job!
Posted: Thu Jul 20, 2006 9:53 pm
by Infernis
Thanks guys!
I'm getting some positive feedback on this. Maybe I should add some weaponmarkers, try PJW his suggestion and optimise it a bit. Think it could make a fun 1v1?
Posted: Thu Jul 20, 2006 9:58 pm
by ALMighty
Infernis wrote:Think it could make a fun 1v1?
I'm positive you could. If you can do this in 1 hour, image what you can do in 2... or even 3. :icon25:
Posted: Thu Jul 20, 2006 9:59 pm
by Infernis
A bit small though. Would have to add rooms and then the whole concept of speedmapping is lost.
Posted: Thu Jul 20, 2006 10:16 pm
by ALMighty
Infernis wrote:A bit small though. Would have to add rooms and then the whole concept of speedmapping is lost.
Yeah, that is true. I think it could be great if you worked more on it making it bigger, but of course maybe you'd rather start a new map.

Posted: Thu Jul 20, 2006 11:17 pm
by Infernis
I've got a near finished alpha lying on the shelve, gathering dust. Created for a project that will take me forever. Maybe I'll use that to make a fullblown map featuring this set. Besides, by the time the project is finished, no one will remember the map I make now :icon25:
Posted: Fri Jul 21, 2006 1:19 am
by Salinga
Posted: Fri Jul 21, 2006 3:55 pm
by Fjoggs
pjw wrote:Fun little speedmap. It's amazing what you can do in a short period if you put your mind to it. I was never able to manage the one hour thing, although I have a number of "quickie" maps that were made in one sitting.
On this one, I think I may have gone with YA instead of RA, and maybe thrown something in the water (health?) just for a audio cue, but still, good job.

Placing health in water for sound-cues sounds sorta redundant doesn't it?
Looks good infyboi!
Posted: Sat Jul 22, 2006 12:56 pm
by Todtsteltzer
Fjoggs wrote:Placing health in water for sound-cues sounds sorta redundant doesn't it?

...
I guess pjw talked about placing health in the water to attract players to jump in. When there's nothing in the water a player won't enter it, hence no sound cue.
Got it, Fjoggy?

Posted: Sat Jul 22, 2006 2:36 pm
by Fjoggs
The map's small enough to hear the PG being picked up anyway, got it Toddy?

Posted: Sat Jul 22, 2006 5:11 pm
by Infernis
It's not about the size it's about the movement! Oh shit, sorry, wrong saying. Not that it has anything to do with me
