OpenMod?
Posted: Fri Jun 16, 2006 11:34 pm
I'm back online and burning to create.
I was thinking about doing an OpenMod type project... (that's a name of my own creation). When you think OpenMod, think Wikipedia for modmaking. Instead of having a closed group of lads making a mod, why not open it up to any and everyone who may think that they have something to offer? Now of course there would have to be a project coordinator/leader type person to keep things straight. And there probably wouldnt be an opportunity to code openly... but other than that, OpenMod could allow artists/mappers/modelers to try and make the content for a said project.
Now, there would have to be detailed parameters saying what exactly the leader is looking for in each aspect of the mod obviously (which might take some thoughtful consideration). And the project would have to have some damn great "marketing" to get people interested... but I think the potential is there.
What do you guys think?
I was thinking about doing an OpenMod type project... (that's a name of my own creation). When you think OpenMod, think Wikipedia for modmaking. Instead of having a closed group of lads making a mod, why not open it up to any and everyone who may think that they have something to offer? Now of course there would have to be a project coordinator/leader type person to keep things straight. And there probably wouldnt be an opportunity to code openly... but other than that, OpenMod could allow artists/mappers/modelers to try and make the content for a said project.
Now, there would have to be detailed parameters saying what exactly the leader is looking for in each aspect of the mod obviously (which might take some thoughtful consideration). And the project would have to have some damn great "marketing" to get people interested... but I think the potential is there.
What do you guys think?