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Thief: Deadly Shadows

Posted: Thu Jun 15, 2006 11:26 pm
by Foo
Lol, the engine is miles better than Q4s (Dynamic lighting that doesn't look like shit, bump mapping, all that faggy jazz), and to top it off the game's pretty sweet too.

The city section is pretty dull and frustrating and the same goes for sections where you're up against the undead and other junk like that, but it's broadly more of the usual thief goodness with a kickass engine that complements it perfectly.

Sneaking up on the cook by closing the oven door and snubbing the candles to make the room dark is pretty immersive stuffs.

Posted: Fri Jun 16, 2006 7:45 am
by MKJ
its collision detection is a bit off though :(

Posted: Fri Jun 16, 2006 9:50 am
by o'dium
It glitches like shit sometimes, but its one of the best games i played in years... Fucking fantastic game, I'll give it that. Loved it.

I loved Hitman Blood Money too... I think i may have a secret sneaking fetish...

Posted: Fri Jun 16, 2006 4:23 pm
by Mat Linnett
A lot of Thief purists view it as being the worst of the series, but I think that Shalebridge Cradle more than makes up for any perceived deficiencies.
It's still my favourite level in a FPS game to date. Not that I can actually play it again mind. It freaks me out too much :E

Posted: Sat Jun 17, 2006 6:14 am
by Geebs
they won't let me leave

Posted: Sun Jul 02, 2006 11:43 pm
by Foo
And lo, I have completed yon game.

That was fucking fantastic. And you're not wrong about the shalebridge level. The first encounter in the second section, I thought it was a clever mirror trick for a while. Shit me up something chronic.

I rate that higher than HL2 I think.

Posted: Mon Jul 03, 2006 12:20 am
by Foo
"I shall endeavour to flee thee!"

"What manner of abomination art thou!?!"

"Tis nought a place for the likes of mine self!"

All hammerites when running from laurel :olo:

Posted: Mon Jul 03, 2006 12:22 am
by tnf
Shalebridge is quite a level.

Posted: Mon Jul 03, 2006 5:51 am
by Dr_Watson
the problem with the thief games is that the developers have some sort of zombie fetish.

Posted: Mon Jul 03, 2006 8:31 am
by Ryoki
I rather liked it, but then after a few hours of play i ran into a puzzle i couldn't solve and just sort of gave up. Had something to do with running from A to B before a certain door closed but i couldn't for the life of me figure out how to actually run...

Heh.

Posted: Mon Jul 03, 2006 10:24 am
by Foo
Dr_Watson wrote:the problem with the thief games is that the developers have some sort of zombie fetish.
This seems the problem with a lot of good singleplayer games.

HL1 for example, they lapsed into that zen crap.

In Thief, you stop facing human opponents and go on to zombies and gargoyles.

In Far Cry, you end up fighting trigens instead of grunts.

I think the developers get bored or paranoid with running just one kind of enemy/environment, despite it being those enemies and environments which make the game so enjoyable, and go about creating a wholly different setup for a change of pace.

Maybe it's needed tho. It's often commented that zen in hl was crap compared to the rest of the game but I wonder how rich the game would have felt upon completion if it hadn't shifted pace in that way during the story.

Posted: Mon Jul 03, 2006 10:34 am
by MKJ
half life 2 is pretty good in its enemy development though
combine are more fun to fight than zombies, i say

Posted: Mon Jul 03, 2006 2:11 pm
by StormShadow
I found the AI to be absolutely dreadful in Theif 3: Deadly Shadows.. I could be literally 2 feet from a bad guy and he wont see me. Maybe im just too awesome.

Posted: Mon Jul 03, 2006 2:26 pm
by Foo
StormShadow wrote:I found the AI to be absolutely dreadful in Theif 3: Deadly Shadows.. I could be literally 2 feet from a bad guy and he wont see me. Maybe im just too awesome.
More like you had your gamma jacked up and room looked bright, but you were actually in total darkness.

Hardly the game's fault.

Posted: Mon Jul 03, 2006 2:29 pm
by MKJ
thats what im thinking

Posted: Mon Jul 03, 2006 2:48 pm
by blood.angel
The AI was bugged on launch. Regardless of what difficulty you choose at the start, once you saved and loaded or walked through a mist door the AI reverted to Easy for the rest of the game.
The 1.1 patch fixes this, but if you played the xbox version you're fucked. But then again if you buy a FPS on a console rather for the PC you deserve to be fucked in the ass.

Posted: Mon Jul 03, 2006 2:51 pm
by MKJ
thief is a 3rd person game mostly :p

and did the xbox version revert to easy? really? i know it fucked up the sound often, forcing you to do a save/load routine :A. never noticed the difficulty though

Posted: Mon Jul 03, 2006 2:53 pm
by StormShadow
blood.angel wrote:The AI was bugged on launch. Regardless of what difficulty you choose at the start, once you saved and loaded or walked through a mist door the AI reverted to Easy for the rest of the game.
Ahh, that explains it. I might reinstall the game and DL the patch in that case...

Amazing how a blatant bug like that can get thru beta testing.

Posted: Mon Jul 03, 2006 3:08 pm
by blood.angel
StormShadow wrote: Amazing how a blatant bug like that can get thru beta testing.
They didnt give two fucks about the game or the franchise. I would say I'm a thief fanboy, hell made a few maps myself (but never released due to how shit they were) but its so fucking obvious they were only in it for the xbox money.
The .ini files for the PC are littered with xbox variables and settings, some of which make no fucking sense other than there for quick botch fixes.
It took a fucking petition and a year to get them to release editing software to make maps for T3. Think that would satisfy the fans and spark life into it? Hell fucking no, they gave us the editing tools alright, but didnt notice the obvious bug where EVERYTHING of the stock objects and textures are copied over into the new map when they didnt need to be. So maps are 50mb big when they should only be 5mb. Killed the fucking scene there and then. I think theres only twenty or so maps released to date.

Posted: Mon Jul 03, 2006 3:59 pm
by dzjepp
Blame the pc warezmonkeys

Posted: Mon Jul 03, 2006 5:41 pm
by Mat Linnett
You been keeping an eye on The Dark Mod b.a?
If there's any future for community Thief maps, I think it lies with that mod.
It's a modded D3 engine with artistic assets, the whole caboodle.

Posted: Mon Jul 03, 2006 6:25 pm
by Tsakali_
Splinter Cell Chaos Theory was another good sneak up game., The AI imo was pretty impresive, they had excelent possition and map control, and depending on your actions thier reactions felt as if they were decided on the fly. The AI briliantly recreates the inteligence of low end security personel.

Posted: Mon Jul 03, 2006 7:34 pm
by o'dium
Tsakali_ wrote:Splinter Cell Chaos Theory was another good sneak up game., The AI imo was pretty impresive, they had excelent possition and map control, and depending on your actions thier reactions felt as if they were decided on the fly. The AI briliantly recreates the inteligence of low end security personel.
Wan't a fan of the third TBH :paranoid:

Hitman Blood Money is great when you play it like a sneak (And not guns blazing).

Posted: Mon Jul 03, 2006 7:37 pm
by dzjepp
Pff, the third splinter cell is the bestest!

Posted: Mon Jul 03, 2006 9:36 pm
by blood.angel
Mat Linnett wrote:You been keeping an eye on The Dark Mod b.a?
If there's any future for community Thief maps, I think it lies with that mod.
It's a modded D3 engine with artistic assets, the whole caboodle.
Aye it should be excellent once they get it finished. If they get it finished.