Quake II Evolved Per Pixel Lighting Test Video
Posted: Fri Mar 11, 2005 12:17 pm
Ok guys, you wanted it, you have it.
This is, so far at least, what we have come up with. Berserk has been coding like a god this past month and he really has come up with the goods. This video is work in progress code, with work in progress media. In fact, the reason the media looks so bad is because i made it blind a while back, and that’s why the specular looks so wrong and the normals are inverted in places, lol. Also take note of the nice md2 models and their vertex compression, doesn't that like good!
Anyways, here it is. Ignore what I said and concentrate on the fact that Quake II Evolved now has a full Per Pixel renderer, and post all feedback here.
Thanks guys.
http://www.quake2evolved.com/files/q2e_wip.zip
This is, so far at least, what we have come up with. Berserk has been coding like a god this past month and he really has come up with the goods. This video is work in progress code, with work in progress media. In fact, the reason the media looks so bad is because i made it blind a while back, and that’s why the specular looks so wrong and the normals are inverted in places, lol. Also take note of the nice md2 models and their vertex compression, doesn't that like good!
Anyways, here it is. Ignore what I said and concentrate on the fact that Quake II Evolved now has a full Per Pixel renderer, and post all feedback here.
Thanks guys.
http://www.quake2evolved.com/files/q2e_wip.zip